diff options
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r-- | src/game-server/character.cpp | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index a593b58b..48621ef4 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -93,11 +93,11 @@ CharacterComponent::CharacterComponent(Entity &entity, MessageIn &msg): actorComponent->setSize(16); - auto *abilityComponent = new AbilityComponent(entity); + auto *abilityComponent = new AbilityComponent(); entity.addComponent(abilityComponent); abilityComponent->signal_ability_changed.connect( sigc::mem_fun(this, &CharacterComponent::abilityStatusChanged)); - abilityComponent->signal_cooldown_activated.connect( + abilityComponent->signal_global_cooldown_activated.connect( sigc::mem_fun(this, &CharacterComponent::abilityCooldownActivated)); @@ -186,8 +186,6 @@ void CharacterComponent::abilityCooldownActivated() void CharacterComponent::sendAbilityUpdate(Entity &entity) { - auto *beingComponent = entity.getComponent<BeingComponent>(); - auto &abilities = entity.getComponent<AbilityComponent>()->getAbilities(); MessageOut msg(GPMSG_ABILITY_STATUS); @@ -197,13 +195,8 @@ void CharacterComponent::sendAbilityUpdate(Entity &entity) if (it == abilities.end()) continue; // got deleted - const double rechargeSpeed = beingComponent->getModifiedAttribute( - it->second.abilityInfo->rechargeAttribute); - msg.writeInt8(id); - msg.writeInt32(it->second.currentPoints); - msg.writeInt32(it->second.abilityInfo->neededPoints); - msg.writeInt32((int)rechargeSpeed); + msg.writeInt32(it->second.rechargeTimeout.remaining()); } mModifiedAbilities.clear(); @@ -214,7 +207,7 @@ void CharacterComponent::sendAbilityCooldownUpdate(Entity &entity) { MessageOut msg(GPMSG_ABILITY_COOLDOWN); auto *abilityComponent = entity.getComponent<AbilityComponent>(); - msg.writeInt16(abilityComponent->remainingCooldown()); + msg.writeInt16(abilityComponent->globalCooldown()); gameHandler->sendTo(mClient, msg); mSendAbilityCooldown = false; } |