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Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r-- | src/game-server/character.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp new file mode 100644 index 00000000..4aa0576d --- /dev/null +++ b/src/game-server/character.cpp @@ -0,0 +1,108 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "game-server/character.hpp" + +#include <cassert> + +#include "defines.h" +#include "net/messagein.hpp" + +InventoryItem tempItem; + +Character::Character(): + Being(OBJECT_CHARACTER, 65535), + mClient(NULL), + mDatabaseID(-1), mName(""), mGender(0), mHairStyle(0), mHairColor(0), + mLevel(0), mMoney(0) +{ + for (int i = 0; i < EQUIPMENT_SLOTS; ++i) + { + mPossessions.equipment[i] = 0; + } +} + +Character::Character(MessageIn & msg): + Being(OBJECT_CHARACTER, 65535), + mClient(NULL), + mDatabaseID(-1), mName(""), mGender(0), mHairStyle(0), mHairColor(0), + mLevel(0), mMoney(0) +{ + for (int i = 0; i < EQUIPMENT_SLOTS; ++i) + { + mPossessions.equipment[i] = 0; + } + deserialize(msg); + recalculateAllCompoundAttributes(); +} +/** + * Update the internal status. + */ +void +Character::update() +{ + // attacking + if (mAction == ATTACK) + { + // plausibility check of attack command + if (mActionTime <= 0) + { + // request perform attack + mActionTime = 1000; + mAction = STAND; + raiseUpdateFlags(UPDATEFLAG_ATTACK); + } + } +} + +int +Character::getNumberOfInventoryItems() const +{ + // TODO: implement after redesign/improvement of Inventory + return 0; +} + +InventoryItem const & +Character::getInventoryItem(unsigned short slot) const +{ + // TODO: implement after redesign/improvement of Inventory + //InventoryItem tempItem; + + tempItem.itemClassId = 0; + tempItem.numberOfItemsInSlot = 0; + tempItem.isEquiped = false; + + return tempItem; +} + +void +Character::clearInventory() +{ + // TODO: implement after redesign/improvement of Inventory +} + +void +Character::addItemToInventory(const InventoryItem& item) +{ + // TODO: implement after redesign/improvement of Inventory +} + |