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-rw-r--r--src/game-server/character.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 82bb6c5d..74df2122 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -447,7 +447,7 @@ void CharacterComponent::sendStatus(Entity &entity)
{
auto *beingComponent = entity.getComponent<BeingComponent>();
MessageOut attribMsg(GPMSG_PLAYER_ATTRIBUTE_CHANGE);
- for (AttributeManager::AttributeInfo *attribute : mModifiedAttributes)
+ for (AttributeInfo *attribute : mModifiedAttributes)
{
attribMsg.writeInt16(attribute->id);
attribMsg.writeInt32(beingComponent->getAttributeBase(attribute) * 256);
@@ -470,7 +470,7 @@ void CharacterComponent::modifiedAllAttributes(Entity &entity)
}
void CharacterComponent::attributeChanged(Entity *entity,
- AttributeManager::AttributeInfo *attribute)
+ AttributeInfo *attribute)
{
auto *beingComponent = entity->getComponent<BeingComponent>();
@@ -505,7 +505,7 @@ int CharacterComponent::getKillCount(int monsterType) const
}
AttribmodResponseCode CharacterComponent::useCharacterPoint(Entity &entity,
- AttributeManager::AttributeInfo *attribute)
+ AttributeInfo *attribute)
{
auto *beingComponent = entity.getComponent<BeingComponent>();
@@ -523,7 +523,7 @@ AttribmodResponseCode CharacterComponent::useCharacterPoint(Entity &entity,
}
AttribmodResponseCode CharacterComponent::useCorrectionPoint(Entity &entity,
- AttributeManager::AttributeInfo *attribute)
+ AttributeInfo *attribute)
{
auto *beingComponent = entity.getComponent<BeingComponent>();