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Diffstat (limited to 'src/game-server/buysell.h')
-rw-r--r-- | src/game-server/buysell.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/game-server/buysell.h b/src/game-server/buysell.h new file mode 100644 index 00000000..506dc8ad --- /dev/null +++ b/src/game-server/buysell.h @@ -0,0 +1,86 @@ +/* + * The Mana Server + * Copyright (C) 2007-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GAMESERVER_BUYSELL_H +#define GAMESERVER_BUYSELL_H + +#include <vector> + +class Character; +class Actor; + +class BuySell +{ + public: + + /** + * Sets up a trade between a character and an NPC. + */ + BuySell(Character *, bool sell); + + /** + * Cancels the trade. + */ + void cancel(); + + /** + * Registers an item and indicates how many the NPC is ready to trade + * and how much it will cost. + * @return true if at least one item was registered. + */ + bool registerItem(int id, int amount, int cost); + + /** + * Registers every player's item at an average cost given by the ItemDB. + * @return the number of different soldable items. + */ + int registerPlayerItems(); + + /** + * Sends the item list to player. + * @return true if at least one item was registered before start. + */ + bool start(Actor *actor); + + /** + * Performs the trade. + */ + void perform(int id, int amount); + + private: + + ~BuySell(); + + struct TradedItem + { + unsigned short itemId, amount, cost; + }; + + typedef std::vector< TradedItem > TradedItems; + + /** The attribute ID of the currency to use. Hardcoded for now (FIXME) */ + unsigned int mCurrencyId; + + Character *mChar; /**< Character involved. */ + TradedItems mItems; /**< Traded items. */ + bool mSell; /**< Are items sold? */ +}; + +#endif |