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+/*
+ * The Mana Server
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GAMESERVER_BUYSELL_H
+#define GAMESERVER_BUYSELL_H
+
+#include <vector>
+
+class Character;
+class Actor;
+
+class BuySell
+{
+ public:
+
+ /**
+ * Sets up a trade between a character and an NPC.
+ */
+ BuySell(Character *, bool sell);
+
+ /**
+ * Cancels the trade.
+ */
+ void cancel();
+
+ /**
+ * Registers an item and indicates how many the NPC is ready to trade
+ * and how much it will cost.
+ * @return true if at least one item was registered.
+ */
+ bool registerItem(int id, int amount, int cost);
+
+ /**
+ * Registers every player's item at an average cost given by the ItemDB.
+ * @return the number of different soldable items.
+ */
+ int registerPlayerItems();
+
+ /**
+ * Sends the item list to player.
+ * @return true if at least one item was registered before start.
+ */
+ bool start(Actor *actor);
+
+ /**
+ * Performs the trade.
+ */
+ void perform(int id, int amount);
+
+ private:
+
+ ~BuySell();
+
+ struct TradedItem
+ {
+ unsigned short itemId, amount, cost;
+ };
+
+ typedef std::vector< TradedItem > TradedItems;
+
+ /** The attribute ID of the currency to use. Hardcoded for now (FIXME) */
+ unsigned int mCurrencyId;
+
+ Character *mChar; /**< Character involved. */
+ TradedItems mItems; /**< Traded items. */
+ bool mSell; /**< Are items sold? */
+};
+
+#endif