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-rw-r--r--src/game-server/being.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index 3fc0bab1..1669e55d 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -180,7 +180,8 @@ void Being::died()
{
const EventListener &l = **i;
++i; // In case the listener removes itself from the list on the fly.
- if (l.dispatch->died) l.dispatch->died(&l, this);
+ if (l.dispatch->died)
+ l.dispatch->died(&l, this);
}
}
@@ -432,7 +433,7 @@ int Being::performAttack(Being *target, const Damage &damage)
// Note: The auto-attack system will handle the delay between two attacks.
- return (mTarget->damage(this, damage));
+ return target->damage(this, damage);
}
void Being::setAction(BeingAction action)
@@ -640,7 +641,8 @@ void Being::update()
//update timers
for (Timers::iterator i = mTimers.begin(); i != mTimers.end(); i++)
{
- if (i->second > -1) i->second--;
+ if (i->second > -1)
+ i->second--;
}
int oldHP = getModifiedAttribute(ATTR_HP);