diff options
Diffstat (limited to 'src/game-server/accountconnection.h')
-rw-r--r-- | src/game-server/accountconnection.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game-server/accountconnection.h b/src/game-server/accountconnection.h index a144a1d1..2ad79dd2 100644 --- a/src/game-server/accountconnection.h +++ b/src/game-server/accountconnection.h @@ -24,7 +24,7 @@ #include "net/messageout.h" #include "net/connection.h" -class Character; +class Entity; class MapComposite; /** @@ -45,7 +45,7 @@ class AccountConnection : public Connection /** * Sends data of a given character. */ - void sendCharacterData(Character *); + void sendCharacterData(Entity *); /** * Prepares the account server for a reconnecting player @@ -55,19 +55,19 @@ class AccountConnection : public Connection /** * Requests the value of a character-bound variable from the database. */ - void requestCharacterVar(Character *, const std::string &); + void requestCharacterVar(Entity *, const std::string &); /** * Pushes a new character-bound value to the database. */ - void updateCharacterVar(Character *, const std::string &name, - const std::string &value); + void updateCharacterVar(Entity *, const std::string &name, + const std::string &value); /** * Pushes a new value of a map variable to the account server. */ void updateMapVar(MapComposite *, const std::string &name, - const std::string &value); + const std::string &value); /** * Pushes a new value of a world variable to the account server. @@ -78,7 +78,7 @@ class AccountConnection : public Connection /** * Sends ban message. */ - void banCharacter(Character *, int); + void banCharacter(Entity *, int); /** * Gathers statistics and sends them. @@ -88,17 +88,17 @@ class AccountConnection : public Connection /** * Send letter */ - void sendPost(Character *, MessageIn &); + void sendPost(Entity *, MessageIn &); /** * Get post */ - void getPost(Character *); + void getPost(Entity *); /** * Change Account Level */ - void changeAccountLevel(Character *, int); + void changeAccountLevel(Entity *, int); /** * Sends all changed player data to the account server to minimize |