diff options
Diffstat (limited to 'src/game-server/accountconnection.cpp')
-rw-r--r-- | src/game-server/accountconnection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp index 842853b4..5b8b6f3d 100644 --- a/src/game-server/accountconnection.cpp +++ b/src/game-server/accountconnection.cpp @@ -75,7 +75,7 @@ void AccountConnection::processMessage(MessageIn &msg) Character *ptr = new Character(msg); ptr->setSpeed(250); // TODO ptr->fillHitpoints();// TODO: the current hit points should be saved in the database. Otherwise players could heal their characters by logging in and out again. - gameHandler->mTokenCollector.addPendingConnect(token, ptr); + gameHandler->addPendingCharacter(token, ptr); } break; case AGMSG_ACTIVE_MAP: |