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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+ // this file holds the global definitions and constants to be included
+ // in multiple places throughout the server
+
+ // debug and error definitions go in debug.h, not here
+
+// I. ACCOUNT DEFINITIONS
+ // A. Account Types
+ #define STATUS_NORMAL 0 // denotes normal account status
+ #define STATUS_ADMIN 1 // denotes admin acount status
+ #define STATUS_GM 2 // denotes GM account status
+ #define STATUS_BANNED 3 // denotes a temporarily banned account
+ #define STATUS_RESTRICTED 4 // denotes a restricted access account
+
+
+
+
+
+// DATA STRUCTURES DEFINITIONS
+
+// persistent character data
+struct charData
+{
+ string charName; // character's name
+ //equipData charEquip; // structure of equipped items
+ //estateData charEstate; // character's estate data
+ //petData charPet[3]; // character's pets
+ //itemData charItem; // character's inventory
+ //graphicData charGraphic; // character's appearance
+}
+
+// Account Data Structure
+struct accountData
+{
+ string accountID; // the account's ID
+ string accountEMail; // the email of the account's owner
+ string accountPass; // the account's password
+ int accountStatus; // the account's status: normal, gm, banned, etc.
+ charData accountChar[5]; // the characters stored in the account.
+}
+
+