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-rw-r--r--src/defines.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/defines.h b/src/defines.h
index 3914dbe8..c4d00bb5 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -321,6 +321,11 @@ enum {
enum {
CHATCNL_UPD_OK = 0,
CHATCNL_UPD_UNSUFFICIENT_RIGHTS,
+ CHATCNL_UPD_NEW_PLAYER,
+ CHATCNL_UPD_LEAVING_PLAYER,
+ CHATCNL_UPD_KICKED_PLAYER, // To be implemented.
+ CHATCNL_UPD_CHANGED_ADMIN, // dito
+ CHATCNL_UPD_CHANGED_ANNOUNCEMENT, // dito
CHATCNL_UPD_UNKNOWN
};
@@ -335,7 +340,7 @@ enum {
// Chat channels entering return values
enum {
CHATCNL_IN_OK = 0,
- CHATCNL_IN_UNSUFFICIENT_RIGHTS,
+ CHATCNL_IN_INVALID_ID,
CHATCNL_IN_BAD_PASSWORD,
CHATCNL_IN_UNKNOWN
};
@@ -343,13 +348,14 @@ enum {
// Chat channels leaving return values
enum {
CHATCNL_OUT_OK = 0,
+ CHATCNL_OUT_INVALID_ID,
CHATCNL_OUT_UNKNOWN
};
// Object type enumeration
enum {
OBJECT_ITEM = 0, // A simple item
- OBJECT_ACTOR, // An item that toggle map/quest actions (doors, switchs, ...) and to speak (map panels).
+ OBJECT_ACTOR, // An item that toggle map/quest actions (doors, switchs, ...) and can speak (map panels).
OBJECT_NPC, // Non-Playable-Character is an actor capable of movement and maybe actions
OBJECT_MONSTER, // A monster (moving actor with AI. Should be able to toggle map/quest actions, too)
OBJECT_PLAYER // A normal being