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-rw-r--r--src/common/inventorydata.hpp57
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+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_COMMON_INVENTORYDATA_HPP_
+#define _TMWSERV_COMMON_INVENTORYDATA_HPP_
+
+/**
+ * Numbers of inventory slots
+ */
+
+enum
+{
+ EQUIPMENT_SLOTS = 11,
+ INVENTORY_SLOTS = 50
+};
+
+/**
+ * Structure storing an item in the inventory.
+ * When the itemId is zero, this item represents "amount" consecutive empty slots.
+ */
+
+struct InventoryItem
+{
+ unsigned short itemId;
+ unsigned char amount;
+};
+
+/**
+ * Structure storing the equipment and inventory of a Player.
+ */
+struct Possessions
+{
+ unsigned short equipment[EQUIPMENT_SLOTS];
+ std::vector< InventoryItem > inventory;
+ Possessions() { for (int i = 0; i < EQUIPMENT_SLOTS; ++i) equipment[i] = 0; }
+};
+
+#endif