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+/*
+ * The Mana Server
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef COMMON_INVENTORYDATA_H
+#define COMMON_INVENTORYDATA_H
+
+#include <vector>
+#include <map>
+
+/**
+ * Numbers of inventory slots
+ */
+
+enum
+{
+ INVENTORY_SLOTS = 50
+};
+
+/**
+ * Structure storing an item in the inventory.
+ * When the itemId is zero, this item represents "amount" consecutive empty slots.
+ */
+
+struct InventoryItem
+{
+ unsigned int itemId;
+ unsigned int amount;
+};
+// slot id -> { item }
+typedef std::map< unsigned short, InventoryItem > InventoryData;
+// equip slot type -> { slot ids }
+// Equipment taking up multiple slots will be referenced multiple times
+typedef std::multimap< unsigned int, unsigned int > EquipData;
+
+/**
+ * Structure storing the equipment and inventory of a Player.
+ */
+struct Possessions
+{
+ InventoryData inventory;
+ EquipData equipSlots;
+};
+
+#endif