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Diffstat (limited to 'src/common/inventorydata.h')
-rw-r--r-- | src/common/inventorydata.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/common/inventorydata.h b/src/common/inventorydata.h new file mode 100644 index 00000000..4d5336a1 --- /dev/null +++ b/src/common/inventorydata.h @@ -0,0 +1,61 @@ +/* + * The Mana Server + * Copyright (C) 2007-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef COMMON_INVENTORYDATA_H +#define COMMON_INVENTORYDATA_H + +#include <vector> +#include <map> + +/** + * Numbers of inventory slots + */ + +enum +{ + INVENTORY_SLOTS = 50 +}; + +/** + * Structure storing an item in the inventory. + * When the itemId is zero, this item represents "amount" consecutive empty slots. + */ + +struct InventoryItem +{ + unsigned int itemId; + unsigned int amount; +}; +// slot id -> { item } +typedef std::map< unsigned short, InventoryItem > InventoryData; +// equip slot type -> { slot ids } +// Equipment taking up multiple slots will be referenced multiple times +typedef std::multimap< unsigned int, unsigned int > EquipData; + +/** + * Structure storing the equipment and inventory of a Player. + */ +struct Possessions +{ + InventoryData inventory; + EquipData equipSlots; +}; + +#endif |