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Diffstat (limited to 'src/chat-server/guildmanager.h')
-rw-r--r-- | src/chat-server/guildmanager.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/chat-server/guildmanager.h b/src/chat-server/guildmanager.h new file mode 100644 index 00000000..b236b75c --- /dev/null +++ b/src/chat-server/guildmanager.h @@ -0,0 +1,119 @@ +/* + * The Mana Server + * Copyright (C) 2004-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef CHATSERVER_GUILDMANAGER_H +#define CHATSERVER_GUILDMANAGER_H + +#include <list> +#include <string> +#include <vector> + +class Guild; +class ChatClient; + +/** + * Guild manager takes care of creating, removing and modifying guilds. + */ +class GuildManager +{ + public: + GuildManager(); + ~GuildManager(); + + /** + * Creates a guild. + */ + Guild *createGuild(const std::string &name, int playerId); + + /** + * Removes a guild. + */ + void removeGuild(Guild *guild); + + /** + * Adds a member to a guild. + */ + void addGuildMember(Guild *guild, int playerId); + + /** + * Removes a member from a guild. + */ + void removeGuildMember(Guild *guild, int playerId); + + /** + * Returns the guild with the given id. O(n) + * + * @todo <b>b_lindeijer:</b> Since this method is used so often, its + * efficiency should be improved, probably by storing the guilds + * in a map<int,Guild*> instead of list<Guild*>. + * + * @return the guild with the given id, or NULL if it doesn't exist + */ + Guild *findById(short id) const; + + /** + * Returns the guild with the given name. O(n) + * + * @return the guild with the given name, or NULL if it doesn't exist + */ + Guild *findByName(const std::string &name) const; + + /** + * Returns whether a guild exists. + */ + bool doesExist(const std::string &name) const; + + /** + * Return the guilds a character is in + */ + std::vector<Guild*> getGuildsForPlayer(int playerId) const; + + /** + * Inform guild members that a player has disconnected. + */ + void disconnectPlayer(ChatClient* player); + + /** + * Promote a guild member to higher level or + * Demote a guild member to a lower level + * + * @return Returns 0 if successful, -1 otherwise + */ + int changeMemberLevel(ChatClient *player, Guild *guild, + int playerId, int level); + + /** + * Check if the player already owns a guild + */ + bool alreadyOwner(int playerId) const; + + /** + * Set user rights + */ + void setUserRights(Guild *guild, int playerId, int rights); + + private: + std::list<Guild*> mGuilds; + std::list<int> mOwners; +}; + +extern GuildManager *guildManager; + +#endif |