summaryrefslogtreecommitdiff
path: root/src/chat-server/guildmanager.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/chat-server/guildmanager.h')
-rw-r--r--src/chat-server/guildmanager.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/chat-server/guildmanager.h b/src/chat-server/guildmanager.h
new file mode 100644
index 00000000..b236b75c
--- /dev/null
+++ b/src/chat-server/guildmanager.h
@@ -0,0 +1,119 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CHATSERVER_GUILDMANAGER_H
+#define CHATSERVER_GUILDMANAGER_H
+
+#include <list>
+#include <string>
+#include <vector>
+
+class Guild;
+class ChatClient;
+
+/**
+ * Guild manager takes care of creating, removing and modifying guilds.
+ */
+class GuildManager
+{
+ public:
+ GuildManager();
+ ~GuildManager();
+
+ /**
+ * Creates a guild.
+ */
+ Guild *createGuild(const std::string &name, int playerId);
+
+ /**
+ * Removes a guild.
+ */
+ void removeGuild(Guild *guild);
+
+ /**
+ * Adds a member to a guild.
+ */
+ void addGuildMember(Guild *guild, int playerId);
+
+ /**
+ * Removes a member from a guild.
+ */
+ void removeGuildMember(Guild *guild, int playerId);
+
+ /**
+ * Returns the guild with the given id. O(n)
+ *
+ * @todo <b>b_lindeijer:</b> Since this method is used so often, its
+ * efficiency should be improved, probably by storing the guilds
+ * in a map<int,Guild*> instead of list<Guild*>.
+ *
+ * @return the guild with the given id, or NULL if it doesn't exist
+ */
+ Guild *findById(short id) const;
+
+ /**
+ * Returns the guild with the given name. O(n)
+ *
+ * @return the guild with the given name, or NULL if it doesn't exist
+ */
+ Guild *findByName(const std::string &name) const;
+
+ /**
+ * Returns whether a guild exists.
+ */
+ bool doesExist(const std::string &name) const;
+
+ /**
+ * Return the guilds a character is in
+ */
+ std::vector<Guild*> getGuildsForPlayer(int playerId) const;
+
+ /**
+ * Inform guild members that a player has disconnected.
+ */
+ void disconnectPlayer(ChatClient* player);
+
+ /**
+ * Promote a guild member to higher level or
+ * Demote a guild member to a lower level
+ *
+ * @return Returns 0 if successful, -1 otherwise
+ */
+ int changeMemberLevel(ChatClient *player, Guild *guild,
+ int playerId, int level);
+
+ /**
+ * Check if the player already owns a guild
+ */
+ bool alreadyOwner(int playerId) const;
+
+ /**
+ * Set user rights
+ */
+ void setUserRights(Guild *guild, int playerId, int rights);
+
+ private:
+ std::list<Guild*> mGuilds;
+ std::list<int> mOwners;
+};
+
+extern GuildManager *guildManager;
+
+#endif