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Diffstat (limited to 'src/chat-server/chathandler.cpp')
-rw-r--r--src/chat-server/chathandler.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/chat-server/chathandler.cpp b/src/chat-server/chathandler.cpp
index 88b8864b..efa6129a 100644
--- a/src/chat-server/chathandler.cpp
+++ b/src/chat-server/chathandler.cpp
@@ -24,7 +24,6 @@
#include <list>
#include "defines.h"
-#include "account-server/characterdata.hpp"
#include "account-server/guild.hpp"
#include "account-server/guildmanager.hpp"
#include "account-server/serverhandler.hpp"
@@ -312,11 +311,13 @@ ChatHandler::handleRegisterChannelMessage(ChatClient &client, MessageIn &msg)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
+#if 0
else if (guildManager->doesExist(channelName))
{
// Channel already exists
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
+#endif
else
{
// We attempt to create a new channel
@@ -375,12 +376,6 @@ ChatHandler::handleUnregisterChannelMessage(ChatClient &client, MessageIn &msg)
else if (channelId < (signed) MAX_PUBLIC_CHANNELS_RANGE)
{
// Public channel
-
- // Get character based on name
- CharacterPtr character =
- serverHandler->getCharacter(client.characterName);
- const std::string &channelName = channel->getName();
-
if (client.accountLevel == AL_ADMIN || client.accountLevel == AL_GM)
{
warnUsersAboutPlayerEventInChat(
@@ -390,6 +385,9 @@ ChatHandler::handleUnregisterChannelMessage(ChatClient &client, MessageIn &msg)
else
reply.writeByte(ERRMSG_FAILURE);
}
+/* The chat server should not access directly to the objects of the account
+ server, so that they can be splitted later, if needed. */
+#if 0
else if (guildManager->doesExist(channelName))
{
Guild *guild = guildManager->findByName(channelName);
@@ -408,6 +406,7 @@ ChatHandler::handleUnregisterChannelMessage(ChatClient &client, MessageIn &msg)
reply.writeByte(ERRMSG_INSUFFICIENT_RIGHTS);
}
}
+#endif
else
{
reply.writeByte(ERRMSG_INSUFFICIENT_RIGHTS);
@@ -455,11 +454,13 @@ void ChatHandler::handleEnterChannelMessage(ChatClient &client, MessageIn &msg)
short channelId = chatChannelManager->getChannelId(channelName);
ChatChannel *channel = chatChannelManager->getChannel(channelId);
+#if 0
// TODO: b_lindeijer: Currently, the client has to join its guild channels
// explicitly by sending 'enter channel' messages. This should be
// changed to implicitly joining relevant guild channels right after
// login.
Guild *guild = guildManager->findByName(channelName);
+#endif
if (!channelId || !channel)
{
@@ -471,20 +472,24 @@ void ChatHandler::handleEnterChannelMessage(ChatClient &client, MessageIn &msg)
// Incorrect password (should probably have its own return value)
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
+#if 0
else if (guild && !guild->checkInGuild(client.characterName))
{
// Player tried to join a guild channel of a guild he's not a member of
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
+#endif
else
{
if (channel->addUser(&client))
{
+#if 0
// In the case of a guild, send user joined message.
if (guild)
{
sendUserJoined(channel, client.characterName);
}
+#endif
reply.writeByte(ERRMSG_OK);
// The user entered the channel, now give him the channel
@@ -542,6 +547,7 @@ ChatHandler::handleQuitChannelMessage(ChatClient &client, MessageIn &msg)
client.characterName,
CHAT_EVENT_LEAVING_PLAYER);
+#if 0
// TODO: b_lindeijer: Clients aren't supposed to quit guild
// channels explicitly, this should rather happen
// implicitly. See similar note at handling 'enter channel'
@@ -553,6 +559,7 @@ ChatHandler::handleQuitChannelMessage(ChatClient &client, MessageIn &msg)
// Send a user left message
sendUserLeft(channel, client.characterName);
}
+#endif
}
client.send(reply);