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-rw-r--r--src/account-server/serverhandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index c5104b8f..9224338f 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -208,7 +208,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// transmit global world state variables
std::map<std::string, std::string> variables;
- variables = storage->getAllWorldStateVars(0);
+ variables = storage->getAllWorldStateVars(Storage::WorldMap);
for (std::map<std::string, std::string>::iterator i = variables.begin();
i != variables.end();
i++)
@@ -385,7 +385,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
std::string name = msg.readString();
std::string value = msg.readString();
// save the new value to the database
- storage->setWorldStateVar(name, value);
+ storage->setWorldStateVar(name, value, Storage::WorldMap);
// relay the new value to all gameservers
for (ServerHandler::NetComputers::iterator i = clients.begin();
i != clients.end();
@@ -403,7 +403,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
int mapid = msg.readInt32();
std::string name = msg.readString();
std::string value = msg.readString();
- storage->setWorldStateVar(name, mapid, value);
+ storage->setWorldStateVar(name, value, mapid);
} break;
case GAMSG_BAN_PLAYER: