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Diffstat (limited to 'src/account-server/character.hpp')
-rw-r--r-- | src/account-server/character.hpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/src/account-server/character.hpp b/src/account-server/character.hpp new file mode 100644 index 00000000..52233b92 --- /dev/null +++ b/src/account-server/character.hpp @@ -0,0 +1,192 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_CHARACTERDATA +#define _TMWSERV_CHARACTERDATA + +#include <string> +#include <vector> + +#include "defines.h" +#include "point.h" +#include "common/inventorydata.hpp" + +class Account; +class MessageIn; + +class Character +{ + public: + + Character(std::string const &name, int id = -1); + + /** + * Get and set methods + */ + + /** Gets the database id of the character. */ + int + getDatabaseID() const { return mDatabaseID; } + + /** Sets the database id of the character. */ + void + setDatabaseID(int id) { mDatabaseID = id; } + + /** Gets the account the character belongs to. */ + Account *getAccount() const + { return mAccount; } + + /** Sets the account the character belongs to, and related fields. */ + void setAccount(Account *ptr); + + /** Gets the ID of the account the character belongs to. */ + int getAccountID() const + { return mAccountID; } + + /** Sets the ID of the account the character belongs to. */ + void setAccountID(int id) + { mAccountID = id; } + + /** Gets the name of the character. */ + std::string const & + getName() const { return mName; } + + /** Sets the name of the character. */ + void + setName(const std::string& name) { mName = name; } + + /** Gets the gender of the character (male / female). */ + int + getGender() const { return mGender; } + + /** Sets the gender of the character (male / female). */ + void + setGender(int gender) { mGender = gender; } + + /** Gets the hairstyle of the character. */ + int + getHairStyle() const { return mHairStyle; } + + /** Sets the hairstyle of the character. */ + void + setHairStyle(int style) { mHairStyle = style; } + + /** Gets the haircolor of the character. */ + int + getHairColor() const { return mHairColor; } + + /** Sets the haircolor of the character. */ + void + setHairColor(int color) { mHairColor = color; } + + /** Gets the account level of the user. */ + int getAccountLevel() const + { return mAccountLevel; } + + /** + * Sets the account level of the user. + * @param force ensure the level is not modified by a game server. + */ + void setAccountLevel(int l, bool force = false) + { if (force) mAccountLevel = l; } + + /** Gets the level of the character. */ + int + getLevel() const { return mLevel; } + + /** Sets the level of the character. */ + void + setLevel(int level) { mLevel = level; } + + /** Gets the value of a base attribute of the character. */ + int getAttribute(int n) const + { return mAttributes[n - CHAR_ATTR_BEGIN]; } + + /** Sets the value of a base attribute of the character. */ + void setAttribute(int n, int value) + { mAttributes[n - CHAR_ATTR_BEGIN] = value; } + + /** Gets the Id of the map that the character is on. */ + int + getMapId() const { return mMapId; } + + /** Sets the Id of the map that the character is on. */ + void + setMapId(int mapId) { mMapId = mapId; } + + /** Gets the position of the character on the map. */ + Point const & + getPosition() const { return mPos; } + + /** Sets the position of the character on the map. */ + void + setPosition(const Point &p) { mPos = p; } + + /** Add a guild to the character */ + void addGuild(const std::string &name) { mGuilds.push_back(name); } + + /** Returns a list of guilds the player belongs to */ + std::vector<std::string> + getGuilds() const { return mGuilds; } + + /** + * Gets a reference on the possessions. + */ + Possessions const &getPossessions() const + { return mPossessions; } + + /** + * Gets a reference on the possessions. + */ + Possessions &getPossessions() + { return mPossessions; } + + private: + Character(Character const &); + Character &operator=(Character const &); + + Possessions mPossessions; //!< All the possesions of the character. + std::string mName; //!< Name of the character. + int mDatabaseID; //!< Character database ID. + int mAccountID; //!< Account ID of the owner. + Account *mAccount; //!< Account owning the character. + Point mPos; //!< Position the being is at. + unsigned short mAttributes[CHAR_ATTR_NB]; //!< Attributes. + unsigned short mMapId; //!< Map the being is on. + unsigned char mGender; //!< Gender of the being. + unsigned char mHairStyle; //!< Hair style of the being. + unsigned char mHairColor; //!< Hair color of the being. + unsigned char mLevel; //!< Level of the being. + unsigned char mAccountLevel; //!< Level of the associated account. + + std::vector<std::string> mGuilds; //!< All the guilds the player + //!< belongs to. +}; + +// Utility typedefs + +/** + * Type definition for a list of Characters. + */ +typedef std::vector< Character * > Characters; + +#endif |