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-rw-r--r--scripts/lua/libmana.lua34
-rw-r--r--scripts/lua/npclib.lua18
2 files changed, 26 insertions, 26 deletions
diff --git a/scripts/lua/libmana.lua b/scripts/lua/libmana.lua
index e76e9ec0..e9c89212 100644
--- a/scripts/lua/libmana.lua
+++ b/scripts/lua/libmana.lua
@@ -61,7 +61,7 @@ end
local function create_npc_delayed(name, id, gender, x, y)
-- Bind the name to a local variable first, as it will be reused.
local h = npc_handler
- atinit(function() mana.npc_create(name, id, gender, x, y, h) end)
+ atinit(function() npc_create(name, id, gender, x, y, h) end)
npc_handler = nil
end
@@ -120,7 +120,7 @@ local onworldvar_functs = {}
local function on_mapvar_callback(key, value)
local functs = onmapvar_functs[key]
- local mapid = mana.get_map_id()
+ local mapid = get_map_id()
for func, map in pairs(functs) do
if map == mapid then
func(key, value)
@@ -138,15 +138,15 @@ end
function on_mapvar_changed(key, funct)
if not onmapvar_functs[key] then
onmapvar_functs[key] = {}
- mana.on_mapvar_changed(key, on_mapvar_callback)
+ on_mapvar_changed(key, on_mapvar_callback)
end
- onmapvar_functs[key][funct] = mana.get_map_id()
+ onmapvar_functs[key][funct] = get_map_id()
end
function on_worldvar_changed(key, funct)
if not onworldvar_functs[key] then
onworldvar_functs[key] = {}
- mana.on_worldvar_changed(key, on_worldvar_callback)
+ on_worldvar_changed(key, on_worldvar_callback)
end
onworldvar_functs[key][funct] = true
end
@@ -170,7 +170,7 @@ function on_death(being, funct)
ondeath_functs[being] = {}
end
table.insert(ondeath_functs[being], funct)
- mana.being_register(being)
+ being_register(being)
end
-- requests the gameserver to notify the script engine when the being
@@ -180,7 +180,7 @@ function on_remove(being, funct)
onremove_functs[being] = {}
end
table.insert(onremove_functs[being], funct)
- mana.being_register(being)
+ being_register(being)
end
-- Registered as callback for when a registered being dies.
@@ -206,22 +206,22 @@ end
-- Below are some convenience methods added to the engine API
-mana.chr_money_change = function(ch, amount)
- mana.being_set_base_attribute(
+chr_money_change = function(ch, amount)
+ being_set_base_attribute(
ch,
ATTR_GP,
- mana.being_get_base_attribute(ch, ATTR_GP) + amount)
+ being_get_base_attribute(ch, ATTR_GP) + amount)
end
-mana.chr_money = function(ch)
- return mana.being_get_base_attribute(ch, ATTR_GP)
+chr_money = function(ch)
+ return being_get_base_attribute(ch, ATTR_GP)
end
-- Register callbacks
-mana.on_update(update)
+on_update(update)
-mana.on_create_npc_delayed(create_npc_delayed)
-mana.on_map_initialize(map_initialize)
+on_create_npc_delayed(create_npc_delayed)
+on_map_initialize(map_initialize)
-mana.on_being_death(death_notification)
-mana.on_being_remove(remove_notification)
+on_being_death(death_notification)
+on_being_remove(remove_notification)
diff --git a/scripts/lua/npclib.lua b/scripts/lua/npclib.lua
index 9edfcbd9..48e53769 100644
--- a/scripts/lua/npclib.lua
+++ b/scripts/lua/npclib.lua
@@ -31,8 +31,8 @@ local wasmall_starty = {}
function walkaround_small(npc)
if not wasmall_timer[npc] then
wasmall_timer[npc] = 1
- wasmall_startx[npc] = mana.posX(npc)
- wasmall_starty[npc] = mana.posY(npc)
+ wasmall_startx[npc] = posX(npc)
+ wasmall_starty[npc] = posY(npc)
end
wasmall_timer[npc] = wasmall_timer[npc] + 1
@@ -41,7 +41,7 @@ function walkaround_small(npc)
wasmall_timer[npc] = math.random(1, 10)
local x = math.random(-32, 32) + wasmall_startx[npc]
local y = math.random(-32, 32) + wasmall_starty[npc]
- mana.being_walk(npc, x, y, 2)
+ being_walk(npc, x, y, 2)
end
end
@@ -58,8 +58,8 @@ local wawide_starty = {}
function walkaround_wide(npc)
if not wawide_timer[npc] then
wawide_timer[npc] = 1
- wawide_startx[npc] = mana.posX(npc)
- wawide_starty[npc] = mana.posY(npc)
+ wawide_startx[npc] = posX(npc)
+ wawide_starty[npc] = posY(npc)
end
wawide_timer[npc] = wawide_timer[npc] + 1
@@ -68,7 +68,7 @@ function walkaround_wide(npc)
wawide_timer[npc] = math.random(1, 10)
local x = math.random(-128, 128) + wawide_startx[npc]
local y = math.random(-128, 128) + wawide_starty[npc]
- mana.being_walk(npc, x, y, 2)
+ being_walk(npc, x, y, 2)
end
end
@@ -88,9 +88,9 @@ function walkaround_map(npc)
if wam_timer[npc] == 50 then
wam_timer[npc] = math.random(1, 10)
- local x = math.random(-128, 128) + mana.posX(npc)
- local y = math.random(-128, 128) + mana.posY(npc)
- mana.being_walk(npc, x, y, 2)
+ local x = math.random(-128, 128) + posX(npc)
+ local y = math.random(-128, 128) + posY(npc)
+ being_walk(npc, x, y, 2)
end
end