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-rw-r--r--example/serverdata/scripts/npcs/emotemaker.lua45
1 files changed, 0 insertions, 45 deletions
diff --git a/example/serverdata/scripts/npcs/emotemaker.lua b/example/serverdata/scripts/npcs/emotemaker.lua
deleted file mode 100644
index 83d2f56f..00000000
--- a/example/serverdata/scripts/npcs/emotemaker.lua
+++ /dev/null
@@ -1,45 +0,0 @@
-----------------------------------------------------------
--- Emote use Function Sample --
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-emo_count = 0
-emo_state = EMOTE_SURPRISE
-
-function emote_talk(npc, ch)
- if emo_state == EMOTE_SURPRISE then
- state = "confused"
- elseif emo_state == EMOTE_SAD then
- state = "sad"
- elseif emo_state == EMOTE_HAPPY then
- state = "happy"
- end
- do_message(npc, ch, string.format("The emotional palm seems %s.", state))
- v = do_choice(npc, ch,
- "Stupid palm, you are ugly and everyone hates you!",
- "You are such a nice palm, let me give you a hug.",
- "Are you a cocos nucifera or a syagrus romanzoffiana?")
-
- if (v == 1) then
- emo_state = EMOTE_SAD
- elseif (v == 2) then
- emo_state = EMOTE_HAPPY
- elseif (v == 3) then
- emo_state = EMOTE_SURPRISE
- end
-end
-
-function emote_update(npc)
- emo_count = emo_count + 1
- if emo_count > 50 then
- emo_count = 0
- mana.effect_create(emo_state, npc)
- end
-end