diff options
Diffstat (limited to 'example/scripts/npcs/merchant.lua')
-rw-r--r-- | example/scripts/npcs/merchant.lua | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua index 2ef0a6b7..89882da7 100644 --- a/example/scripts/npcs/merchant.lua +++ b/example/scripts/npcs/merchant.lua @@ -12,21 +12,17 @@ function Merchant(npc, ch, buy_sell_table) - local function say(message) - npc_message(npc, ch, message) - end - -- Important note: You can add two tables made of trinoms here when calling the -- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table) -- Even though, the function here will see only one table: -- buy_sell_table[1] will corresponds to the first table (used to list -- boughtable items, and buy_sell_table[2] listing sellable items. - local rights = chr_get_rights(ch); + local rights = ch:rights() if (rights >= 128) then - announce(being_get_name(ch) .. " the big administrator was at my shop!", - being_get_name(npc)) + announce(ch:name() .. " the big administrator was at my shop!", + npc:name()) say "Oh mighty server administrator, how can I avoid your wrath?" elseif (rights >= 8) then say "How can I be of assistance, sir gamemaster?" @@ -35,7 +31,7 @@ function Merchant(npc, ch, buy_sell_table) elseif (rights >= 2) then say "How can I assist you in your testing duties?" elseif (rights >= 1) then - if being_get_gender(ch) == GENDER_FEMALE then + if ch:gender() == GENDER_FEMALE then say "What do you want, Madam?" else say "What do you want, Sir?" @@ -56,7 +52,7 @@ function Merchant(npc, ch, buy_sell_table) table.insert (choice_table, "Tell me about the objects on this map") table.insert (choice_table, "Nevermind...") - local v = npc_choice(npc, ch, choice_table) + local v = ask(choice_table) --Debug and learning purpose --for i,k in ipairs(choice_table) do print(i,k) end @@ -67,7 +63,7 @@ function Merchant(npc, ch, buy_sell_table) if v == 1 then -- "To buy." - local buycase = npc_trade(npc, ch, false, buy_sell_table[1]) + local buycase = trade(false, buy_sell_table[1]) if buycase == 0 then say "What do you want to buy?" elseif buycase == 1 then @@ -80,7 +76,7 @@ function Merchant(npc, ch, buy_sell_table) if buy_sell_table[2] == nil then -- "To sell stuff..." - local sellcase = npc_trade(npc, ch, true) + local sellcase = trade(true) if sellcase == 0 then say "Ok, what do you want to sell?" elseif sellcase == 1 then @@ -90,7 +86,7 @@ function Merchant(npc, ch, buy_sell_table) end else -- "Can you make me a price for what I have?" - local sellcase = npc_trade(npc, ch, true, buy_sell_table[2]) + local sellcase = trade(true, buy_sell_table[2]) if sellcase == 0 then say "Here we go:" elseif sellcase == 1 then |