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-rw-r--r--example/scripts/npcs/debugger.lua68
1 files changed, 34 insertions, 34 deletions
diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua
index 621ba0f6..390f8f29 100644
--- a/example/scripts/npcs/debugger.lua
+++ b/example/scripts/npcs/debugger.lua
@@ -12,67 +12,67 @@
function npc1_talk(npc, ch)
on_remove(ch, function() print "Player has left the map." end);
- npc_message(npc, ch, "Hello! I am the testing NPC.")
- local rights = chr_get_rights(ch);
+ say("Hello! I am the testing NPC.")
+ local rights = ch:rights();
if (rights >= 128) then
- npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
+ say("Oh mighty server administrator, how can I avoid your wrath?")
elseif (rights >= 8) then
- npc_message(npc, ch, "How can I be of assistance, sir gamemaster?")
+ say("How can I be of assistance, sir gamemaster?")
elseif (rights >= 4) then
- npc_message(npc, ch, "What feature would you like to debug, developer?")
+ say("What feature would you like to debug, developer?")
elseif (rights >= 2) then
- npc_message(npc, ch, "How can I assist you in your testing duties?")
+ say("How can I assist you in your testing duties?")
elseif (rights >= 1) then
- npc_message(npc, ch, "What do you want, lowly player?")
+ say("What do you want, lowly player?")
else
- npc_message(npc, ch, "...aren't you supposed to be banned??")
+ say("...aren't you supposed to be banned??")
end
- local v = npc_choice(npc, ch, "Guns! Lots of guns!",
- "A Christmas party!",
- "To make a donation.",
- "Slowly count from one to ten.",
- "Tablepush Test")
+ local v = ask("Guns! Lots of guns!",
+ "A Christmas party!",
+ "To make a donation.",
+ "Slowly count from one to ten.",
+ "Tablepush Test")
if v == 1 then
- npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
+ say("Sorry, this is a heroic-fantasy game, I do not have any gun.")
elseif v == 2 then
- local n1, n2 = chr_inv_count(ch, 524, 511)
+ local n1, n2 = ch:inv_count(524, 511)
if n1 == 0 or n2 ~= 0 then
- npc_message(npc, ch, "Yeah right...")
+ say("Yeah right...")
else
- npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
- v = npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
+ say("I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
+ v = ask("Please do.", "No way! Fancy hats are classier.")
if v == 1 then
- chr_inv_change(ch, 524, -1, 511, 1)
+ ch:inv_change(524, -1, 511, 1)
end
end
elseif v == 3 then
if chr_money_change(ch, -100) then
- npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch)))
+ say(string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch)))
local g = tonumber(chr_get_quest(ch, "001_donation"))
if not g then g = 0 end
g = g + 100
chr_set_quest(ch, "001_donation", g)
- npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
+ say(string.format("As of today, you have donated %d GP.", g))
else
- npc_message(npc, ch, "I would feel bad taking money from someone that poor.")
+ say("I would feel bad taking money from someone that poor.")
end
elseif v == 4 then
- being_say(npc, "As you wish...")
- schedule_in(2, function() being_say(npc, "One") end)
- schedule_in(4, function() being_say(npc, "Two") end)
- schedule_in(6, function() being_say(npc, "Three") end)
- schedule_in(8, function() being_say(npc, "Four") end)
- schedule_in(10, function() being_say(npc, "Five") end)
- schedule_in(12, function() being_say(npc, "Six") end)
- schedule_in(14, function() being_say(npc, "Seven") end)
- schedule_in(16, function() being_say(npc, "Eight") end)
- schedule_in(18, function() being_say(npc, "Nine") end)
- schedule_in(20, function() being_say(npc, "Ten") end)
+ npc:say("As you wish...")
+ schedule_in(2, function() npc:say("One") end)
+ schedule_in(4, function() npc:say("Two") end)
+ schedule_in(6, function() npc:say("Three") end)
+ schedule_in(8, function() npc:say("Four") end)
+ schedule_in(10, function() npc:say("Five") end)
+ schedule_in(12, function() npc:say("Six") end)
+ schedule_in(14, function() npc:say("Seven") end)
+ schedule_in(16, function() npc:say("Eight") end)
+ schedule_in(18, function() npc:say("Nine") end)
+ schedule_in(20, function() npc:say("Ten") end)
elseif v == 5 then
function printTable (t)
@@ -95,6 +95,6 @@ function npc1_talk(npc, ch)
print("---------------");
end
- npc_message(npc, ch, "See you later!")
+ say("See you later!")
end