diff options
Diffstat (limited to 'example/scripts/npcs/debugger.lua')
-rw-r--r-- | example/scripts/npcs/debugger.lua | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua index 621ba0f6..390f8f29 100644 --- a/example/scripts/npcs/debugger.lua +++ b/example/scripts/npcs/debugger.lua @@ -12,67 +12,67 @@ function npc1_talk(npc, ch) on_remove(ch, function() print "Player has left the map." end); - npc_message(npc, ch, "Hello! I am the testing NPC.") - local rights = chr_get_rights(ch); + say("Hello! I am the testing NPC.") + local rights = ch:rights(); if (rights >= 128) then - npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?") + say("Oh mighty server administrator, how can I avoid your wrath?") elseif (rights >= 8) then - npc_message(npc, ch, "How can I be of assistance, sir gamemaster?") + say("How can I be of assistance, sir gamemaster?") elseif (rights >= 4) then - npc_message(npc, ch, "What feature would you like to debug, developer?") + say("What feature would you like to debug, developer?") elseif (rights >= 2) then - npc_message(npc, ch, "How can I assist you in your testing duties?") + say("How can I assist you in your testing duties?") elseif (rights >= 1) then - npc_message(npc, ch, "What do you want, lowly player?") + say("What do you want, lowly player?") else - npc_message(npc, ch, "...aren't you supposed to be banned??") + say("...aren't you supposed to be banned??") end - local v = npc_choice(npc, ch, "Guns! Lots of guns!", - "A Christmas party!", - "To make a donation.", - "Slowly count from one to ten.", - "Tablepush Test") + local v = ask("Guns! Lots of guns!", + "A Christmas party!", + "To make a donation.", + "Slowly count from one to ten.", + "Tablepush Test") if v == 1 then - npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.") + say("Sorry, this is a heroic-fantasy game, I do not have any gun.") elseif v == 2 then - local n1, n2 = chr_inv_count(ch, 524, 511) + local n1, n2 = ch:inv_count(524, 511) if n1 == 0 or n2 ~= 0 then - npc_message(npc, ch, "Yeah right...") + say("Yeah right...") else - npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") - v = npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.") + say("I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") + v = ask("Please do.", "No way! Fancy hats are classier.") if v == 1 then - chr_inv_change(ch, 524, -1, 511, 1) + ch:inv_change(524, -1, 511, 1) end end elseif v == 3 then if chr_money_change(ch, -100) then - npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch))) + say(string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch))) local g = tonumber(chr_get_quest(ch, "001_donation")) if not g then g = 0 end g = g + 100 chr_set_quest(ch, "001_donation", g) - npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g)) + say(string.format("As of today, you have donated %d GP.", g)) else - npc_message(npc, ch, "I would feel bad taking money from someone that poor.") + say("I would feel bad taking money from someone that poor.") end elseif v == 4 then - being_say(npc, "As you wish...") - schedule_in(2, function() being_say(npc, "One") end) - schedule_in(4, function() being_say(npc, "Two") end) - schedule_in(6, function() being_say(npc, "Three") end) - schedule_in(8, function() being_say(npc, "Four") end) - schedule_in(10, function() being_say(npc, "Five") end) - schedule_in(12, function() being_say(npc, "Six") end) - schedule_in(14, function() being_say(npc, "Seven") end) - schedule_in(16, function() being_say(npc, "Eight") end) - schedule_in(18, function() being_say(npc, "Nine") end) - schedule_in(20, function() being_say(npc, "Ten") end) + npc:say("As you wish...") + schedule_in(2, function() npc:say("One") end) + schedule_in(4, function() npc:say("Two") end) + schedule_in(6, function() npc:say("Three") end) + schedule_in(8, function() npc:say("Four") end) + schedule_in(10, function() npc:say("Five") end) + schedule_in(12, function() npc:say("Six") end) + schedule_in(14, function() npc:say("Seven") end) + schedule_in(16, function() npc:say("Eight") end) + schedule_in(18, function() npc:say("Nine") end) + schedule_in(20, function() npc:say("Ten") end) elseif v == 5 then function printTable (t) @@ -95,6 +95,6 @@ function npc1_talk(npc, ch) print("---------------"); end - npc_message(npc, ch, "See you later!") + say("See you later!") end |