diff options
Diffstat (limited to 'example/scripts/npcs/debugger.lua')
-rw-r--r-- | example/scripts/npcs/debugger.lua | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua index 621ba0f6..e21982a8 100644 --- a/example/scripts/npcs/debugger.lua +++ b/example/scripts/npcs/debugger.lua @@ -12,38 +12,38 @@ function npc1_talk(npc, ch) on_remove(ch, function() print "Player has left the map." end); - npc_message(npc, ch, "Hello! I am the testing NPC.") + npc_message("Hello! I am the testing NPC.") local rights = chr_get_rights(ch); if (rights >= 128) then - npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?") + npc_message("Oh mighty server administrator, how can I avoid your wrath?") elseif (rights >= 8) then - npc_message(npc, ch, "How can I be of assistance, sir gamemaster?") + npc_message("How can I be of assistance, sir gamemaster?") elseif (rights >= 4) then - npc_message(npc, ch, "What feature would you like to debug, developer?") + npc_message("What feature would you like to debug, developer?") elseif (rights >= 2) then - npc_message(npc, ch, "How can I assist you in your testing duties?") + npc_message("How can I assist you in your testing duties?") elseif (rights >= 1) then - npc_message(npc, ch, "What do you want, lowly player?") + npc_message("What do you want, lowly player?") else - npc_message(npc, ch, "...aren't you supposed to be banned??") + npc_message("...aren't you supposed to be banned??") end - local v = npc_choice(npc, ch, "Guns! Lots of guns!", - "A Christmas party!", - "To make a donation.", - "Slowly count from one to ten.", - "Tablepush Test") + local v = npc_choice("Guns! Lots of guns!", + "A Christmas party!", + "To make a donation.", + "Slowly count from one to ten.", + "Tablepush Test") if v == 1 then - npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.") + npc_message("Sorry, this is a heroic-fantasy game, I do not have any gun.") elseif v == 2 then local n1, n2 = chr_inv_count(ch, 524, 511) if n1 == 0 or n2 ~= 0 then - npc_message(npc, ch, "Yeah right...") + npc_message("Yeah right...") else - npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") - v = npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.") + npc_message("I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") + v = npc_choice("Please do.", "No way! Fancy hats are classier.") if v == 1 then chr_inv_change(ch, 524, -1, 511, 1) end @@ -51,14 +51,14 @@ function npc1_talk(npc, ch) elseif v == 3 then if chr_money_change(ch, -100) then - npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch))) + npc_message(string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch))) local g = tonumber(chr_get_quest(ch, "001_donation")) if not g then g = 0 end g = g + 100 chr_set_quest(ch, "001_donation", g) - npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g)) + npc_message(string.format("As of today, you have donated %d GP.", g)) else - npc_message(npc, ch, "I would feel bad taking money from someone that poor.") + npc_message("I would feel bad taking money from someone that poor.") end elseif v == 4 then @@ -95,6 +95,6 @@ function npc1_talk(npc, ch) print("---------------"); end - npc_message(npc, ch, "See you later!") + npc_message("See you later!") end |