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-rw-r--r--example/scripts/crafting.lua176
1 files changed, 88 insertions, 88 deletions
diff --git a/example/scripts/crafting.lua b/example/scripts/crafting.lua
index afe1e1b5..1a7d0e54 100644
--- a/example/scripts/crafting.lua
+++ b/example/scripts/crafting.lua
@@ -1,88 +1,88 @@
---[[
-
- This file provides an example of a simple crafting system.
-
---]]
-
--- a primitive example crafting system which cares about item order and exact amount
-local function craft_strict(ch, recipe)
- if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron
- recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood
- then
- chr_inv_change(ch,
- 8, -2, --take away the iron
- 9, -1, --take away the wood
- 5, 1 ) -- give a sword
- chat_message(ch, "You've crafted a sword")
- return
- end
- chat_message(ch, "This wouldn't create anything useful")
-end
-
--- this turns multiple occurences of the same item into one by adding up
--- their amounts and sorts the recipe by item ID.
--- This makes stuff a lot easier when your crafting system isn't supposed to
--- care about the order items are in.
-local function make_condensed_and_sorted_item_list(recipe)
- local condensed = {}
- for index, item in pairs(recipe) do
- if condensed[item.id] == nil then
- condensed[item.id] = item.amount
- else
- condensed[item.id] = condensed[item.id] + item.amount
- end
- end
-
- local sorted = {}
- for id, amount in pairs(condensed) do
- local item = {}
- item.id = id
- item.amount = amount
- table.insert(sorted, item)
- end
-
- table.sort(sorted, function(item1, item2)
- return (item1.id < item2.id)
- end)
-
- return sorted
-end
-
--- a primitive example crafting system which doesn't care about item order
--- and amount. It even allows to mention the same item multiple times.
-local function craft_lax(ch, recipe)
- recipe = make_condensed_and_sorted_item_list(recipe)
-
- if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron
- recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood
- then
- chr_inv_change(ch,
- 8, -2, -- take away the iron
- 9, -1, -- take away the wood
- 5, 1 ) -- give a sword
- chat_message(ch, "You've crafted a sword")
- return
- end
- chat_message(ch, "This wouldn't create anything useful")
-end
-
--- This function is registered with the game engine to use when a character
--- tries to craft something from items in its inventory.
-local function craft(ch, recipe)
- -- ch is the crafting character
- --
- -- recipe is a table with the ingredients.
- -- it is a common 1-based array. each element of this array is a table with
- -- the two keys "id" and "amount".
- -- The engine has already checked that the character owns enough of those
- -- things, so you needn't do this again.
-
- -- uncomment one (but not both!) of the following three lines to enable the
- -- example crafting systems
-
- chat_message(ch, "There is no crafting in this game world.")
- --craft_strict(ch, recipe)
- --craft_lax(ch, recipe)
-end
-
-on_craft(craft)
+--[[
+
+ This file provides an example of a simple crafting system.
+
+--]]
+
+-- a primitive example crafting system which cares about item order and exact amount
+local function craft_strict(ch, recipe)
+ if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron
+ recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood
+ then
+ chr_inv_change(ch,
+ 8, -2, --take away the iron
+ 9, -1, --take away the wood
+ 5, 1 ) -- give a sword
+ chat_message(ch, "You've crafted a sword")
+ return
+ end
+ chat_message(ch, "This wouldn't create anything useful")
+end
+
+-- this turns multiple occurences of the same item into one by adding up
+-- their amounts and sorts the recipe by item ID.
+-- This makes stuff a lot easier when your crafting system isn't supposed to
+-- care about the order items are in.
+local function make_condensed_and_sorted_item_list(recipe)
+ local condensed = {}
+ for index, item in pairs(recipe) do
+ if condensed[item.id] == nil then
+ condensed[item.id] = item.amount
+ else
+ condensed[item.id] = condensed[item.id] + item.amount
+ end
+ end
+
+ local sorted = {}
+ for id, amount in pairs(condensed) do
+ local item = {}
+ item.id = id
+ item.amount = amount
+ table.insert(sorted, item)
+ end
+
+ table.sort(sorted, function(item1, item2)
+ return (item1.id < item2.id)
+ end)
+
+ return sorted
+end
+
+-- a primitive example crafting system which doesn't care about item order
+-- and amount. It even allows to mention the same item multiple times.
+local function craft_lax(ch, recipe)
+ recipe = make_condensed_and_sorted_item_list(recipe)
+
+ if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron
+ recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood
+ then
+ chr_inv_change(ch,
+ 8, -2, -- take away the iron
+ 9, -1, -- take away the wood
+ 5, 1 ) -- give a sword
+ chat_message(ch, "You've crafted a sword")
+ return
+ end
+ chat_message(ch, "This wouldn't create anything useful")
+end
+
+-- This function is registered with the game engine to use when a character
+-- tries to craft something from items in its inventory.
+local function craft(ch, recipe)
+ -- ch is the crafting character
+ --
+ -- recipe is a table with the ingredients.
+ -- it is a common 1-based array. each element of this array is a table with
+ -- the two keys "id" and "amount".
+ -- The engine has already checked that the character owns enough of those
+ -- things, so you needn't do this again.
+
+ -- uncomment one (but not both!) of the following three lines to enable the
+ -- example crafting systems
+
+ chat_message(ch, "There is no crafting in this game world.")
+ --craft_strict(ch, recipe)
+ --craft_lax(ch, recipe)
+end
+
+on_craft(craft)