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Diffstat (limited to 'example/items.xml')
-rw-r--r-- | example/items.xml | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/example/items.xml b/example/items.xml new file mode 100644 index 00000000..18e3889e --- /dev/null +++ b/example/items.xml @@ -0,0 +1,225 @@ +<?xml version="1.0" encoding="utf-8"?> +<items> + + <!-- Kept for now to display the player correctly. Will be moved to races.xml later --> + <item id="-1" type="hairsprite" name="Flat ponytail"> + <sprite>races/humans/hairstyles/hairstyle1.xml</sprite> + </item> + <item id="-2" type="hairsprite" name="Bowl cut"> + <sprite>races/humans/hairstyles/hairstyle2.xml</sprite> + </item> + <item id="-3" type="hairsprite" name="Combed back"> + <sprite>races/humans/hairstyles/hairstyle3.xml</sprite> + </item> + <item id="-4" type="hairsprite" name="Emo"> + <sprite>races/humans/hairstyles/hairstyle4.xml</sprite> + </item> + <item id="-5" type="hairsprite" name="Mohawk"> + <sprite>races/humans/hairstyles/hairstyle5.xml</sprite> + </item> + <item id="-6" type="hairsprite" name="Pompadour"> + <sprite>races/humans/hairstyles/hairstyle6.xml</sprite> + </item> + <item id="-7" type="hairsprite" name="Center parting/Short and slick"> + <sprite>races/humans/hairstyles/hairstyle7.xml</sprite> + </item> + <item id="-8" type="hairsprite" name="Long and slick"> + <sprite>races/humans/hairstyles/hairstyle8.xml</sprite> + </item> + <item id="-9" type="hairsprite" name="Short and curly"> + <sprite>races/humans/hairstyles/hairstyle9.xml</sprite> + </item> + <item id="-10" type="hairsprite" name="Pigtails"> + <sprite>races/humans/hairstyles/hairstyle10.xml</sprite> + </item> + <item id="-11" type="hairsprite" name="Long and curly"> + <sprite>races/humans/hairstyles/hairstyle11.xml</sprite> + </item> + <item id="-12" type="hairsprite" name="Parted"> + <sprite>races/humans/hairstyles/hairstyle12.xml</sprite> + </item> + <item id="-13" type="hairsprite" name="Perky ponytail"> + <sprite>races/humans/hairstyles/hairstyle13.xml</sprite> + </item> + <item id="-14" type="hairsprite" name="Wave"> + <sprite>races/humans/hairstyles/hairstyle14.xml</sprite> + </item> + <item id="-15" type="hairsprite" name="Mane"> + <sprite>races/humans/hairstyles/hairstyle15.xml</sprite> + </item> + <item id="-16" type="hairsprite" name="Bun"> + <sprite>races/humans/hairstyles/hairstyle16.xml</sprite> + </item> + + <!-- Base race player sprite --> + <item id="-100" type="racesprite" name="Human"> + <sprite gender="male">races/humans/human_male_base.xml</sprite> + <sprite gender="female">races/humans/human_female_base.xml</sprite> + </item> + + <!-- Example of an usable items --> + <item id="1" + image="usable/usable-candy.png" + name="Candy" + description="A sugar-free candy." + type="usable" + hp="5" + weight="1" + max-per-slot="30" + value="15"> + <effect trigger="activation"> + <script src="candy.lua" function="use" /> + <consumes /> + </effect> + </item> + <item id="2" max-per-slot="1" name="Regenerative trinket" + description="A trinket with refreshing powers." + image="usable/usable-regenerative-trinket.png" + value="25"> + <effect trigger="in-inventory"> + <modifier attribute="hpr2" value="1.05" /> + <modifier attribute="cap1" value="-50" /> + </effect> + </item> + <item id="3" max-per-slot="99" name="Minor health potion" + description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy." + image="usable/usable-minor-health-potion.png" + value="40"> + <effect trigger="activation"> + <modifier attribute="hpr3" value="2.5" duration="30" /> + <modifier attribute="hpr4" value="2.0" duration="30" /> + <consumes /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-110" /> + </effect> + </item> + <item id="4" max-per-slot="1" name="Token of speed" + description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on." + image="usable/usable-token-of-speed.png" + value="50"> + <effect trigger="activation"> + <modifier attribute="mspd" value="1.3" duration="50" /> + <cooldown value="150" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-400" /> + </effect> + </item> + + <!-- Example of weapons --> + <item id="5" max-per-slot="1" name="Sword" attack-action="attack" + description="A simple sword." + image="equipment/weapons/weapon-sword-sword.png" + value="70"> + <equip> + <slot type="hand" required="2" /> + </equip> + <effect trigger="equip"> + <modifier attribute="acc1" value="1.0" /> + <autoattack skill="102" warmupspeed="10" cooldownspeed="166" + basedamage="50" deltadamage="10" chancetohit="2" range="32" + element="neutral" damagetype="physical" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-2000" /> + </effect> + <sprite>weapons/weapon-sword.xml</sprite> + </item> + <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow" + description="A simple bow made of fine oak wood." + image="equipment/weapons/weapon-bow-bow.png" + value="80"> + <equip> + <slot type="hand" required="2" /> + </equip> + <effect trigger="equip"> + <autoattack skill="106" warmupspeed="10" cooldownspeed="166" + basedamage="50" deltadamage="10" chancetohit="2" range="160" + element="neutral" damagetype="physical" /> + <modifier attribute="acc1" value="1.5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-2000" /> + </effect> + <sprite>weapons/weapon-bow.xml</sprite> + </item> + <item id="10" max-per-slot="3" name="Dagger" attack-action="attack" + description="A simple dagger." + image="equipment/weapons/weapon-dagger-dagger.png" + value="20"> + <equip> + <slot type="hand" required="1" /> + </equip> + <effect trigger="equip"> + <autoattack skill="100" warmupspeed="10" cooldownspeed="166" + basedamage="50" deltadamage="10" chancetohit="2" range="32" + element="neutral" damagetype="physical" /> + <modifier attribute="acc1" value="1.5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-2000" /> + </effect> + <sprite>weapons/weapon-dagger.xml</sprite> + </item> + + <!-- Example of equippable items --> + <item id="7" max-per-slot="1" name="Leather shirt" + description="A simple shirt made of leather." + image="equipment/chest/chest-leathershirt.png" + value="80"> + <equip> + <slot type="torso" required="1" /> + </equip> + <effect trigger="equip"> + <modifier attribute="def1" value="5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-250" /> + </effect> + <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite> + <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite> + </item> + <item id="11" max-per-slot="2" name="Pants" + description="Simple pants." + image="equipment/legs/pants.png" + value="50"> + <equip> + <slot type="legs" required="1" /> + </equip> + <effect trigger="equip"> + <modifier attribute="def1" value="5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-250" /> + </effect> + <sprite gender="male">equipment/legs/pants-male.xml</sprite> + <sprite gender="female">equipment/legs/pants-female.xml</sprite> + </item> + <item id="12" max-per-slot="1" name="Boots" + description="Simple boots." + image="equipment/feet/boots.png|W:#4f2d29,c89078" + value="40"> + <equip> + <slot type="feet" required="1" /> + </equip> + <effect trigger="equip"> + <modifier attribute="def1" value="5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-250" /> + </effect> + <sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite> + <sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite> + </item> + + <!-- example crafting ingredients --> + <item id="8" max-per-slot="99" name="Iron" + description="Combine with one wood to create a sword" + image="crafting/generic-ingot.png" + value="1" /> + <item id="9" max-per-slot="99" name="Wood" + description="Combine with two iron to create a sword" + image="crafting/generic-rawlog.png" + value="1" /> +</items> |