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Diffstat (limited to 'example/clientdata/items.xml')
-rw-r--r-- | example/clientdata/items.xml | 86 |
1 files changed, 85 insertions, 1 deletions
diff --git a/example/clientdata/items.xml b/example/clientdata/items.xml index fbf899ac..9fd64a24 100644 --- a/example/clientdata/items.xml +++ b/example/clientdata/items.xml @@ -1,12 +1,96 @@ <?xml version="1.0" encoding="utf-8"?> <items> + <!-- Example of an usable items --> <item id="1" - image="use-food-candy.png" + image="usable/usable-candy.png" name="Candy" description="A sugar-free candy." type="usable" hp="5" + script="candy.lua" weight="1" max-per-slot="30" /> + <item id="2" max-per-slot="1" name="Regenerative trinket" + description="A trinket with refreshing powers." + image="usable/usable-regenerative-trinket.png"> + <effect trigger="existence"> + <modifier attribute="hpr2" value="1.05" /> + <modifier attribute="cap1" value="-50" /> + </effect> + </item> + <item id="3" max-per-slot="99" name="Minor health potion" + description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy." + image="usable/usable-minor-health-potion.png"> + <effect trigger="activation"> + <modifier attribute="hpr3" value="2.5" duration="30" /> + <modifier attribute="hpr4" value="2.0" duration="30" /> + <consumes /> + </effect> + <effect trigger="existence"> + <modifier attribute="cap1" value="-110" /> + </effect> + </item> + <item id="4" max-per-slot="1" name="Token of speed" + description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on." + image="usable/usable-token-of-speed.png"> + <effect trigger="activation"> + <modifier attribute="mspd" value="1.3" duration="50" /> + <cooldown value="150" /> + </effect> + <effect trigger="existence"> + <modifier attribute="cap1" value="-400" /> + </effect> + </item> + + <!-- Example of weapons --> + <item id="5" max-per-slot="1" name="Sword" attack-action="attack_stab" + description="A simple sword." + image="equipment/weapons/weapon-sword-sword.png"> + <equip> + <slot type="hand" required="2" /> + </equip> + <effect trigger="equip"> + <autoattack basespeed="166" range="2" base="50" skill="102" > + <bonus attribute="0" value="1.0" /> + </autoattack> + <effect trigger="existence"> + <modifier attribute="cap1" value="-2000" /> + </effect> + </effect> + <sprite>weapons/weapon-sword.xml</sprite> + </item> + <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow" + description="A simple bow made of fine oak wood." + image="equipment/weapons/weapon-bow-bow.png"> + <equip> + <slot type="hand" required="2" /> + </equip> + <effect trigger="equip"> + <autoattack basespeed="166" range="5" base="50" skill="106" > + <bonus attribute="0" value="1.5" /> + </autoattack> + <effect trigger="existence"> + <modifier attribute="cap1" value="-2000" /> + </effect> + </effect> + <sprite>weapons/weapon-bow.xml</sprite> + </item> + + <!-- Example of equippable items --> + <item id="7" max-per-slot="1" name="Leather shirt" + description="A simple shirt made of leather." + image="equipment/chest/chest-leathershirt.png"> + <equip> + <slot type="torso" required="1" /> + </equip> + <effect trigger="equip"> + <modifier attribute="def1" value="5" /> + </effect> + <effect trigger="existence"> + <modifier attribute="cap1" value="-250" /> + </effect> + <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite> + <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite> + </item> </items> |