diff options
Diffstat (limited to 'example/clientdata/items.xml')
-rw-r--r-- | example/clientdata/items.xml | 63 |
1 files changed, 56 insertions, 7 deletions
diff --git a/example/clientdata/items.xml b/example/clientdata/items.xml index 6f72185b..13733cc4 100644 --- a/example/clientdata/items.xml +++ b/example/clientdata/items.xml @@ -76,7 +76,7 @@ description="A trinket with refreshing powers." image="usable/usable-regenerative-trinket.png" value="25"> - <effect trigger="existence"> + <effect trigger="in-inventory"> <modifier attribute="hpr2" value="1.05" /> <modifier attribute="cap1" value="-50" /> </effect> @@ -90,7 +90,7 @@ <modifier attribute="hpr4" value="2.0" duration="30" /> <consumes /> </effect> - <effect trigger="existence"> + <effect trigger="in-inventory"> <modifier attribute="cap1" value="-110" /> </effect> </item> @@ -102,7 +102,7 @@ <modifier attribute="mspd" value="1.3" duration="50" /> <cooldown value="150" /> </effect> - <effect trigger="existence"> + <effect trigger="in-inventory"> <modifier attribute="cap1" value="-400" /> </effect> </item> @@ -119,7 +119,7 @@ <autoattack basespeed="166" range="2" base="50" skill="102" > <bonus attribute="0" value="1.0" /> </autoattack> - <effect trigger="existence"> + <effect trigger="in-inventory"> <modifier attribute="cap1" value="-2000" /> </effect> </effect> @@ -136,12 +136,29 @@ <autoattack basespeed="166" range="5" base="50" skill="106" > <bonus attribute="0" value="1.5" /> </autoattack> - <effect trigger="existence"> + <effect trigger="in-inventory"> <modifier attribute="cap1" value="-2000" /> </effect> </effect> <sprite>weapons/weapon-bow.xml</sprite> </item> + <item id="10" max-per-slot="3" name="Dagger" attack-action="attack_stab" + description="A simple dagger." + image="equipment/weapons/weapon-dagger-dagger.png" + value="20"> + <equip> + <slot type="hand" required="1" /> + </equip> + <effect trigger="equip"> + <autoattack basespeed="166" range="1" base="50" skill="100" > + <bonus attribute="0" value="1.5" /> + </autoattack> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-2000" /> + </effect> + </effect> + <sprite>weapons/weapon-dagger.xml</sprite> + </item> <!-- Example of equippable items --> <item id="7" max-per-slot="1" name="Leather shirt" @@ -154,13 +171,45 @@ <effect trigger="equip"> <modifier attribute="def1" value="5" /> </effect> - <effect trigger="existence"> + <effect trigger="in-inventory"> <modifier attribute="cap1" value="-250" /> </effect> <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite> <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite> </item> - + <item id="11" max-per-slot="2" name="Pants" + description="Simple pants." + image="equipment/legs/pants.png" + value="50"> + <equip> + <slot type="legs" required="1" /> + </equip> + <effect trigger="equip"> + <modifier attribute="def1" value="5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-250" /> + </effect> + <sprite gender="male">equipment/legs/pants-male.xml</sprite> + <sprite gender="female">equipment/legs/pants-female.xml</sprite> + </item> + <item id="12" max-per-slot="1" name="Boots" + description="Simple boots." + image="equipment/feet/boots.png|W:#4f2d29,c89078" + value="40"> + <equip> + <slot type="feet" required="1" /> + </equip> + <effect trigger="equip"> + <modifier attribute="def1" value="5" /> + </effect> + <effect trigger="in-inventory"> + <modifier attribute="cap1" value="-250" /> + </effect> + <sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite> + <sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite> + </item> + <!-- example crafting ingredients --> <item id="8" max-per-slot="99" name="Iron" description="Combine with one wood to create a sword" |