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Diffstat (limited to 'example/clientdata/graphics/sprites/weapons')
-rw-r--r--example/clientdata/graphics/sprites/weapons/weapon-bow.pngbin0 -> 5751 bytes
-rw-r--r--example/clientdata/graphics/sprites/weapons/weapon-bow.xml26
-rw-r--r--example/clientdata/graphics/sprites/weapons/weapon-fist.xml7
-rw-r--r--example/clientdata/graphics/sprites/weapons/weapon-sword.pngbin0 -> 2016 bytes
-rw-r--r--example/clientdata/graphics/sprites/weapons/weapon-sword.xml27
5 files changed, 60 insertions, 0 deletions
diff --git a/example/clientdata/graphics/sprites/weapons/weapon-bow.png b/example/clientdata/graphics/sprites/weapons/weapon-bow.png
new file mode 100644
index 00000000..b5f8a68e
--- /dev/null
+++ b/example/clientdata/graphics/sprites/weapons/weapon-bow.png
Binary files differ
diff --git a/example/clientdata/graphics/sprites/weapons/weapon-bow.xml b/example/clientdata/graphics/sprites/weapons/weapon-bow.xml
new file mode 100644
index 00000000..7580776c
--- /dev/null
+++ b/example/clientdata/graphics/sprites/weapons/weapon-bow.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/weapons/weapon-bow.png" width="64" height="64" />
+
+ <action name="default" imageset="bow">
+ </action>
+
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/example/clientdata/graphics/sprites/weapons/weapon-fist.xml b/example/clientdata/graphics/sprites/weapons/weapon-fist.xml
new file mode 100644
index 00000000..324dfd5b
--- /dev/null
+++ b/example/clientdata/graphics/sprites/weapons/weapon-fist.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/weapon-sword.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+</sprite> \ No newline at end of file
diff --git a/example/clientdata/graphics/sprites/weapons/weapon-sword.png b/example/clientdata/graphics/sprites/weapons/weapon-sword.png
new file mode 100644
index 00000000..f691ef3f
--- /dev/null
+++ b/example/clientdata/graphics/sprites/weapons/weapon-sword.png
Binary files differ
diff --git a/example/clientdata/graphics/sprites/weapons/weapon-sword.xml b/example/clientdata/graphics/sprites/weapons/weapon-sword.xml
new file mode 100644
index 00000000..1909aff6
--- /dev/null
+++ b/example/clientdata/graphics/sprites/weapons/weapon-sword.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/weapons/weapon-sword.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack_stab" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file