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Diffstat (limited to 'data/scripts/test.lua')
-rw-r--r-- | data/scripts/test.lua | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/data/scripts/test.lua b/data/scripts/test.lua new file mode 100644 index 00000000..4dcb9eb6 --- /dev/null +++ b/data/scripts/test.lua @@ -0,0 +1,183 @@ +---------------------------------------------------------- +-- Test Scripts -- +-- -- +-- Provisorical NPC scripts currently included on map -- +-- new_1-1.tmx for demonstrating and testing variouse -- +-- features of the scripting engine. -- +-- -- +---------------------------------------------------------------------------------- +-- Copyright 2008 The Mana World Development Team -- +-- -- +-- This file is part of The Mana World. -- +-- -- +-- The Mana World is free software; you can redistribute it and/or modify it -- +-- under the terms of the GNU General Public License as published by the Free -- +-- Software Foundation; either version 2 of the License, or any later version. -- +---------------------------------------------------------------------------------- + +require "data/scripts/libs/npclib" + +atinit(function() + create_npc("Test NPC", 200, 50 * TILESIZE + 16, 19 * TILESIZE + 16, npc1_talk, npclib.walkaround_small) + create_npc("Teleporter", 201, 51 * TILESIZE + 16, 25 * TILESIZE + 16, npc4_talk, npclib.walkaround_wide) + create_npc("Scorpion Tamer", 126, 45 * TILESIZE + 16, 25 * TILESIZE + 16, npc5_talk, nil) + create_npc("Guard", 122, 58 * TILESIZE + 16, 15 * TILESIZE + 16, npc6_talk, npc6_update) + create_npc("Fire Demon", 202, 58 * TILESIZE + 16, 35 * TILESIZE + 16, firedemon_talk, firedemon_update) + + tmw.trigger_create(56 * TILESIZE, 32 * TILESIZE, 64, 64, "patrol_waypoint", 1, true) + tmw.trigger_create(63 * TILESIZE, 32 * TILESIZE, 64, 64, "patrol_waypoint", 2, true) + + schedule_every(1 * HOURS + 30 * MINUTES, function() + print("One and a half hour has passed on map 1-1") + end) +end) + + +function patrol_waypoint(obj, id) + if (id == 1) then + tmw.chatmessage(obj, "you've reached patrol point 1") + tmw.being_say(obj, "I have reached patrol point 1") + end + if (id == 2) then + tmw.chatmessage(obj, "you've reached patrol point 2") + tmw.being_say(obj, "I have reached patrol point 2") + end +end + + +function npc1_talk(npc, ch) + do_message(npc, ch, "Hello! I am the testing NPC.") + do_message(npc, ch, "This message is just here for testing intertwined connections.") + do_message(npc, ch, "What do you want?") + local v = do_choice(npc, ch, "Guns! Lots of guns!", + "A Christmas party!", + "To buy.", + "To sell.", + "To make a donation.", + "Slowly count from one to ten.") + if v == 1 then + do_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.") + elseif v == 2 then + local n1, n2 = tmw.chr_inv_count(ch, 524, 511) + if n1 == 0 or n2 ~= 0 then + do_message(npc, ch, "Yeah right...") + else + do_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") + v = do_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.") + if v == 1 then + tmw.chr_inv_change(ch, 524, -1, 511, 1) + end + end + elseif v == 3 then + tmw.npc_trade(npc, ch, false, { {533, 10, 20}, {535, 10, 30}, {537, 10, 50} }) + elseif v == 4 then + tmw.npc_trade(npc, ch, true, { {511, 10, 200}, {524, 10, 300}, {508, 10, 500}, {537, 10, 25} }) + elseif v == 5 then + if tmw.chr_money_change(ch, -100) then + do_message(npc, ch, string.format("Thank you for you patronage! You are left with %d gil.", tmw.chr_money(ch))) + local g = tonumber(get_quest_var(ch, "001_donation")) + if not g then g = 0 end + g = g + 100 + tmw.chr_set_quest(ch, "001_donation", g) + do_message(npc, ch, string.format("As of today, you have donated %d gil.", g)) + else + do_message(npc, ch, "I would feel bad taking money from someone that poor.") + end + elseif v == 6 then + tmw.being_say(npc, "As you wish...") + schedule_in(2, function() tmw.being_say(npc, "One") end) + schedule_in(4, function() tmw.being_say(npc, "Two") end) + schedule_in(6, function() tmw.being_say(npc, "Three") end) + schedule_in(8, function() tmw.being_say(npc, "Four") end) + schedule_in(10, function() tmw.being_say(npc, "Five") end) + schedule_in(12, function() tmw.being_say(npc, "Six") end) + schedule_in(14, function() tmw.being_say(npc, "Seven") end) + schedule_in(16, function() tmw.being_say(npc, "Eight") end) + schedule_in(18, function() tmw.being_say(npc, "Nine") end) + schedule_in(20, function() tmw.being_say(npc, "Ten") end) + end +end + +function npc4_talk(npc, ch) + do_message(npc, ch, "Where do you want to go?") + local v = do_choice(npc, ch, "Map 1", "Map 3") + if v >= 1 and v <= 2 then + do_message(npc, ch, "Are you really sure?") + local w = do_choice(npc, ch, "Yes, I am.", "I still have a few things to do around here.") + if w == 1 then + if v == 1 then + tmw.chr_warp(ch, nil, 60 * TILESIZE, 50 * TILESIZE) + else + tmw.chr_warp(ch, 3, 25 * TILESIZE, 25 * TILESIZE) + end + end + end +end + +function npc5_talk(npc, ch) + do_message(npc, ch, "I am the scorpion tamer. Do you want me to spawn some scorpions?") + local answer = do_choice(npc, ch, "Yes", "No"); + if answer == 1 then + local x = tmw.posX(npc) + local y = tmw.posY(npc) + m1 = tmw.monster_create(1, x + TILESIZE, y + TILESIZE) + m2 = tmw.monster_create(1, x - TILESIZE, y + TILESIZE) + m3 = tmw.monster_create(1, x + TILESIZE, y - TILESIZE) + m4 = tmw.monster_create(1, x - TILESIZE, y - TILESIZE) + + on_death(m1, function() tmw.being_say(npc, "NOOO!") end) + on_death(m2, function() tmw.being_say(npc, "Please stop this violence!") end) + on_death(m3, function() tmw.being_say(npc, "Stop slaughtering my scorpions!") end) + on_death(m4, function() tmw.being_say(npc, "Leave my scorpions alone!") end) + on_death(m4, function() tmw.being_say(m4, "AAARGH!") end) + + end +end + +local guard_position = 1 + +function npc6_talk(npc, ch) + + if guard_position == 1 then + tmw.being_walk(npc, 61 * TILESIZE + 16, 15 * TILESIZE + 16, 400) + guard_position = 2 + else + tmw.being_walk(npc, 55 * TILESIZE + 16, 15 * TILESIZE + 16, 400) + guard_position = 1 + end +end + +function npc6_update(npc) + local r = math.random(0, 100) + if (r == 0) then + tmw.being_say(npc, "*humhumhum*") + end + if (r == 1) then + tmw.being_say(npc, "guarding the city gate is so much fun *sigh*") + end + if (r == 2) then + tmw.being_say(npc, "can't someone order me to walk to the other side of the gate?") + end +end + + +function firedemon_talk(npc, ch) + do_message(npc, ch, "Burn, puny mortals! BURN! BUUUURN!!!") +end + +local firedemon_timer = 0; + +function firedemon_update(npc) + firedemon_timer = firedemon_timer + 1 + if (firedemon_timer == 5) then + firedemon_timer = 0 + local victims = tmw.get_beings_in_circle(tmw.posX(npc), tmw.posY(npc), 64) + local i = 1; + while (victims[i]) do + tmw.being_damage(victims[i], 20, 10, 32000, DAMAGE_MAGICAL, ELEMENT_FIRE) + i = i + 1 + end + end + + npclib.walkaround_map(npc) +end |