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diff --git a/data/scripts/libs/npclib.lua b/data/scripts/libs/npclib.lua
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+----------------------------------------------------------
+-- Library for commonly used NPC scripts --
+-- --
+-- --
+-- Any NPC update function or talk function which could --
+-- be used for NPCs on more than one map should be --
+-- placed here. --
+-- --
+----------------------------------------------------------------------------------
+-- Copyright 2008 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+module("npclib", package.seeall);
+
+
+-- Update function walkaround_small
+-- makes the NPC walk around in a 64x64 pixel square around its start location.
+-- Useful for NPCs which are supposed to stay on a specific spot but
+-- move a bit from time to time.
+
+local wasmall_timer = {}
+local wasmall_startx = {}
+local wasmall_starty = {}
+
+function walkaround_small(npc)
+ if not wasmall_timer[npc] then
+ wasmall_timer[npc] = 1
+ wasmall_startx[npc] = tmw.posX(npc)
+ wasmall_starty[npc] = tmw.posY(npc)
+ end
+
+ wasmall_timer[npc] = wasmall_timer[npc] + 1
+
+ if wasmall_timer[npc] == 100 then
+ wasmall_timer[npc] = math.random(1, 10)
+ local x = math.random(-32, 32) + wasmall_startx[npc]
+ local y = math.random(-32, 32) + wasmall_starty[npc]
+ tmw.being_walk(npc, x, y, 500)
+ end
+end
+
+
+-- Update function walkaround_wide
+-- makes the NPC walk around in a 256x256 pixel square around its start
+-- location. Useful for NPCs which are supposed to be found near a specific
+-- location but not nailed to the floor.
+
+local wawide_timer = {}
+local wawide_startx = {}
+local wawide_starty = {}
+
+function walkaround_wide(npc)
+ if not wawide_timer[npc] then
+ wawide_timer[npc] = 1
+ wawide_startx[npc] = tmw.posX(npc)
+ wawide_starty[npc] = tmw.posY(npc)
+ end
+
+ wawide_timer[npc] = wawide_timer[npc] + 1
+
+ if wawide_timer[npc] == 50 then
+ wawide_timer[npc] = math.random(1, 10)
+ local x = math.random(-128, 128) + wawide_startx[npc]
+ local y = math.random(-128, 128) + wawide_starty[npc]
+ tmw.being_walk(npc, x, y, 500)
+ end
+end
+
+
+-- Update function walkaround_map
+-- makes the NPC wander around the whole map. Useful when the players are
+-- supposed to search a bit for the NPC.
+
+local wam_timer = {}
+
+function walkaround_map(npc)
+ if not wam_timer[npc] then
+ wam_timer[npc] = 1
+ end
+
+ wam_timer[npc] = wam_timer[npc] + 1
+
+ if wam_timer[npc] == 50 then
+ wam_timer[npc] = math.random(1, 10)
+ local x = math.random(-128, 128) + tmw.posX(npc)
+ local y = math.random(-128, 128) + tmw.posY(npc)
+ tmw.being_walk(npc, x, y, 500)
+ end
+end \ No newline at end of file