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* src/game-server/monstermanager.cpp: Movement speed in monsters.xml
is now interpreted as pixels per second instead of tiles per second.
+ * src/game-server/monster.cpp, src/game-server/monster.hpp,
+ src/game-server/monstermanager.cpp: Implemented monster mutation.
2008-02-12 Philipp Sehmisch <tmw@crushnet.org>