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-rw-r--r--ChangeLog264
1 files changed, 147 insertions, 117 deletions
diff --git a/ChangeLog b/ChangeLog
index 00c857b0..181ffc3b 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,16 +1,21 @@
+2008-08-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game-server/monstermanager.cpp: Don't ignore monster with ID 0,
+ since our maggot uses that.
+
2008-08-13 David Athay <ko2fan@gmail.com>
* src/chat-server/guildmanager.cpp, src/chat-server/chathandler.hpp,
src/chat-server/chatclient.hpp, src/chat-server/guild.cpp,
src/chat-server/guildmanager.hpp, src/chat-server/chatchannel.cpp,
src/chat-server/guild.hpp, src/chat-server/chatchannel.hpp,
- src/chat-server/chathandler.cpp, src/defines.h: Added permission levels
- to guilds and operator permissions to channels.
+ src/chat-server/chathandler.cpp, src/defines.h: Added permission
+ levels to guilds and operator permissions to channels.
2008-08-10 Philipp Sehmisch <tmw@crushnet.org>
- * src/game-server/character.cpp: Corrected the way weapon skills is taken into
- account in damage calculation.
+ * src/game-server/character.cpp: Corrected the way weapon skills is
+ taken into account in damage calculation.
2008-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
@@ -19,10 +24,14 @@
2008-07-28 Roderic Morris <roderic@ccs.neu.edu>
- * src/game-server/character.cpp: Avoid a crash caused by the last commit.
- * src/game-server/being.cpp: Calculate magic damage according to wiki spec.
- * src/account-server/dalstorage.cpp: Read guild permissions from the db.
- * src/chat-server/guild.hpp, src/chat-server/guild.cpp: Use const strings.
+ * src/game-server/character.cpp: Avoid a crash caused by the last
+ commit.
+ * src/game-server/being.cpp: Calculate magic damage according to wiki
+ spec.
+ * src/account-server/dalstorage.cpp: Read guild permissions from the
+ db.
+ * src/chat-server/guild.hpp, src/chat-server/guild.cpp: Use const
+ strings.
2008-07-27 Roderic Morris <roderic@ccs.neu.edu>
@@ -38,35 +47,38 @@
2008-07-22 David Athay <ko2fan@gmail.com>
* src/chat-server/guild.cpp, src/chat-server/guild.hpp,
- src/chat-server/chathandler.cpp, src/defines.h: Add permissions to guild
- members.
- * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp,
- src/account-server/dalstoragesql.hpp, src/chat-server/guildmanager.cpp,
- src/chat-server/guild.cpp, src/chat-server/guild.hpp: Save guild member
- permissions.
+ src/chat-server/chathandler.cpp, src/defines.h: Add permissions to
+ guild members.
+ * src/account-server/dalstorage.cpp,
+ src/account-server/dalstorage.hpp,
+ src/account-server/dalstoragesql.hpp,
+ src/chat-server/guildmanager.cpp, src/chat-server/guild.cpp,
+ src/chat-server/guild.hpp: Save guild member permissions.
2008-07-07 Philipp Sehmisch <tmw@crushnet.org>
- * src/scripting/script.cpp, src/scripting/script.hpp, src/scripting/lua.cpp,
- data/scripts/libtmw.lua: Implemented death listener for scripting engine.
- * data/test.lua: Made the spider tamer a scorpion tamer (because spiders aren't
- implemeted and thus make bad test subjects in this case) and used the death
- listeners to make him complain when the scorpions are killed.
+ * src/scripting/script.cpp, src/scripting/script.hpp,
+ src/scripting/lua.cpp, data/scripts/libtmw.lua: Implemented death
+ listener for scripting engine.
+ * data/test.lua: Made the spider tamer a scorpion tamer (because
+ spiders aren't implemeted and thus make bad test subjects in this
+ case) and used the death listeners to make him complain when the
+ scorpions are killed.
2008-07-07 Roderic Morris <roderic@ccs.neu.edu>
* src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp,
src/chat-server/chatchannelmanager.hpp, src/defines.h,
- src/chat-server/chatchannelmanager.cpp: Got rid of channel registering.
- Channels are automatically created with /join,and removed when the
- last person /quits.
-
+ src/chat-server/chatchannelmanager.cpp: Got rid of channel
+ registering. Channels are automatically created with /join,and removed
+ when the last person /quits.
+
2008-07-07 David Athay <ko2fan@gmail.com>
- * src/account-server/serverhandler.cpp,
+ * src/account-server/serverhandler.cpp,
src/account-server/serverhandler.hpp, src/chat-server/party.cpp,
- src/chat-server/party.hpp, src/chat-server/chathandler.cpp: Added party
- support between account and game servers.
+ src/chat-server/party.hpp, src/chat-server/chathandler.cpp: Added
+ party support between account and game servers.
2008-07-03 Roderic Morris <roderic@ccs.neu.edu>
@@ -77,7 +89,8 @@
* src/defines.h, src/game-server/character.cpp,
src/game-server/character.hpp, src/game-server/gamehandler.cpp,
- src/game-server/accountconnection.cpp, src/game-server/gamehandler.hpp,
+ src/game-server/accountconnection.cpp,
+ src/game-server/gamehandler.hpp,
src/game-server/accountconnection.hpp: Removed guild stuff from game
server. Added some party stuff to game server.
@@ -87,8 +100,8 @@
Avoid a crash when there's no content in <property/> tags.
* src/game-server/map.cpp, src/game-server/map.hpp: Enable arbitrary
tile sizes. This hasn't been tested yet.
- * data/maps.xml: Enable the new maps, though their warps and spawns haven't
- been set up yet.
+ * data/maps.xml: Enable the new maps, though their warps and spawns
+ haven't been set up yet.
2008-06-26 Roderic Morris <roderic@ccs.neu.edu>
@@ -98,15 +111,15 @@
method on list.
* src/chat-server/guildmanager.hpp, src/chat-server/guildmanager.cpp,
src/chat-server/chathandler.cpp: Use a clearer method name.
-
2008-06-25 Roderic Morris <roderic@ccs.neu.edu>
* src/chat-server/guildmanager.cpp, src/chat-server/guildmanager.hpp,
src/chat-server/chathandler.cpp, src/chat-server/chathandler.hpp,
- src/chat-server/chatchannelmanager.cpp, src/chat-server/chatchannelmanager.hpp,
- src/chat-server/guild.hpp: Handle topic changes, and inform guild members about
- players going offline / online and leaving / joining the guild.
+ src/chat-server/chatchannelmanager.cpp,
+ src/chat-server/chatchannelmanager.hpp, src/chat-server/guild.hpp:
+ Handle topic changes, and inform guild members about players going
+ offline / online and leaving / joining the guild.
* src/defines.h: Update protocol definitions.
2008-06-14 Roderic Morris <roderic@ccs.neu.edu>
@@ -128,31 +141,34 @@
2008-06-03 Roderic Morris <roderic@ccs.neu.edu>
- * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp,
- src/chat-server/chatchannelmanager.cpp, src/account-server/dalstoragesql.hpp:
- Stop storing chat channels in the db
+ * src/account-server/dalstorage.cpp,
+ src/account-server/dalstorage.hpp,
+ src/chat-server/chatchannelmanager.cpp,
+ src/account-server/dalstoragesql.hpp: Stop storing chat channels in
+ the db.
* src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp:
Have joinGuildChannel return a ChatChannel in case we need it
constructing a packet. Send channel announcements.
2008-06-02 Philipp Sehmisch <tmw@crushnet.org>
- * data/test.lua: Used an example for schedule_in which is more in step with
- actual practice. Used an example for schedule_every which is less annoying
- for the server admin.
- * data/test.lua, data/scripts/libtmw.lua: Replaced some magic numbers with
- variables for better code readability.
- * data/test.lua, data/scripts/libtmw.lua: Removed the unused "npc" argument
- from the get_quest_var function.
+ * data/test.lua: Used an example for schedule_in which is more in step
+ with actual practice. Used an example for schedule_every which is less
+ annoying for the server admin.
+ * data/test.lua, data/scripts/libtmw.lua: Replaced some magic numbers
+ with variables for better code readability.
+ * data/test.lua, data/scripts/libtmw.lua: Removed the unused "npc"
+ argument from the get_quest_var function.
2008-05-31 Philipp Sehmisch <tmw@crushnet.org>
- * data/script/libtmw.lua: Scripted a scheduler which can execute script
- functions at regular intervals or in a given number of seconds. This will
- be very useful for any quest or effect script where timing is important.
- * data/test.lua: Used the script scheduler to schedule 3 demo tasks: a 5
- second cronjob and two fixed point tasks where the second is scheduled by
- the first (I'll make them do something more useful soon).
+ * data/script/libtmw.lua: Scripted a scheduler which can execute
+ script functions at regular intervals or in a given number of seconds.
+ This will be very useful for any quest or effect script where timing
+ is important.
+ * data/test.lua: Used the script scheduler to schedule 3 demo tasks: a
+ 5 second cronjob and two fixed point tasks where the second is
+ scheduled by the first (I'll make them do something more useful soon).
2008-05-30 Roderic Morris <roderic@ccs.neu.edu>
@@ -166,8 +182,8 @@
2008-05-23 David Athay <ko2fan@gmail.com>
- * src/chat-server/guildmanager.cpp,
- src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp:
+ * src/chat-server/guildmanager.cpp,
+ src/chat-server/guildmanager.hpp, src/chat-server/chathandler.cpp:
Use guildmanager to add users to guilds so its stored in the db.
2008-05-22 Philipp Sehmisch <tmw@crushnet.org>
@@ -402,7 +418,8 @@
src/game-server/thing.hpp: Implemented dynamic and selective
pathblocking. Monsters are blocked by player characters and
other monsters, player characters only by monsters.
- * src/game-server/being.cpp: Omitted some superficial hit point updates.
+ * src/game-server/being.cpp: Omitted some superficial hit point
+ updates.
* src/game-server/state.cpp: Sending destination of beings when the
client comes on-screen to fix a bug which showed moving monsters as
standing in this situation.
@@ -438,8 +455,9 @@
2008-03-03 Philipp Sehmisch <tmw@crushnet.org>
* src/defines.h, src/game-server/being.cpp,
- src/game-server/being.hpp, src/game-server/character.cpp: Added natural
- HP regeneration, capped HP at maximum and set HP to 1 after respawn.
+ src/game-server/being.hpp, src/game-server/character.cpp: Added
+ natural HP regeneration, capped HP at maximum and set HP to 1 after
+ respawn.
* src/game-server/character.hpp: Reverted variables of exp per level
formula to reasonable values.
@@ -463,9 +481,9 @@
2008-02-23 Philipp Sehmisch <tmw@crushnet.org>
- * src/game-server/monster.cpp: Improved monster AI by making monster only
- use attacks which have a chance to hit the target and also use them
- when the optimal combat distance hasn't been reached yet.
+ * src/game-server/monster.cpp: Improved monster AI by making monster
+ only use attacks which have a chance to hit the target and also use
+ them when the optimal combat distance hasn't been reached yet.
2008-02-21 Philipp Sehmisch <tmw@crushnet.org>
@@ -616,11 +634,12 @@
* src/dal/recordset.cpp, src/utils/zlib.cpp, src/scripting/script.cpp,
src/utils/stringfilter.cpp, src/chat-server/chatchannel.cpp,
- src/net/messagein.cpp, src/net/messageout.cpp, src/game-server/map.cpp,
- src/net/connectionhandler.cpp, src/game-server/mapreader.cpp,
- src/game-server/command.cpp, src/game-server/resourcemanager.cpp,
- src/game-server/quest.cpp: Fixed missing dependencies and changed some
- storage qualifiers, so that it compiles with GCC 4.3.
+ src/net/messagein.cpp, src/net/messageout.cpp,
+ src/game-server/map.cpp, src/net/connectionhandler.cpp,
+ src/game-server/mapreader.cpp, src/game-server/command.cpp,
+ src/game-server/resourcemanager.cpp, src/game-server/quest.cpp: Fixed
+ missing dependencies and changed some storage qualifiers, so that it
+ compiles with GCC 4.3.
2007-10-18 Guillaume Melquiond <guillaume.melquiond@gmail.com>
@@ -641,8 +660,8 @@
src/game-server/state.hpp, src/game-server/monster.cpp,
src/game-server/trigger.cpp: Updated to new interface.
* src/account-server/accounthandler.cpp, src/defines.h,
- src/chat-server/chathandler.cpp: Merged time-out messages with response
- to connection messages.
+ src/chat-server/chathandler.cpp: Merged time-out messages with
+ response to connection messages.
* src/game-server/state.cpp, src/game-server/state.hpp: Modified
interface to deal with failure to insert objects.
* src/scripting/lua.cpp, src/game-server/testing.cpp,
@@ -663,8 +682,8 @@
src/chat-server/chathandler.hpp: Fixed header dependencies.
* src/configuration.cpp, src/configuration.h: Changed to namespace.
Removed listeners. Simplified property handling. Moved to common/.
- * src/resourcemanager.cpp, src/resourcemanager.h: Changed to namespace.
- Removed dead code. Moved to game-server/.
+ * src/resourcemanager.cpp, src/resourcemanager.h: Changed to
+ namespace. Removed dead code. Moved to game-server/.
* src/account-server/dalstorage.cpp, src/utils/stringfilter.cpp,
src/account-server/accounthandler.cpp, src/utils/stringfilter.h,
src/game-server/accountconnection.cpp: Updated to new configuration.
@@ -683,9 +702,9 @@
* src/chat-server/chathandler.hpp: Fixed missing header.
* src/account-server/serverhandler.cpp: Moved map/server data into
connection local storage.
- * src/game-server/accountconnection.cpp, src/game-server/main-game.cpp,
- src/game-server/accountconnection.hpp: Added statistic sender to
- game server.
+ * src/game-server/accountconnection.cpp,
+ src/game-server/main-game.cpp, src/game-server/accountconnection.hpp:
+ Added statistic sender to game server.
* src/account-server/serverhandler.cpp,
src/account-server/serverhandler.hpp, src/Makefile.am,
src/account-server/main-account.cpp: Added statistic receiver and
@@ -704,9 +723,9 @@
* configure.ac: Fixed detection of generic lua.pc file.
* src/game-server/itemmanager.cpp, src/game-server/itemmanager.hpp,
- src/game-server/monstermanager.cpp, src/game-server/monstermanager.hpp:
- Modified loading of reference files, so that it is possible to reload
- them.
+ src/game-server/monstermanager.cpp,
+ src/game-server/monstermanager.hpp: Modified loading of reference
+ files, so that it is possible to reload them.
* src/game-server/command.cpp: Implemented "reload" remote command.
* src/account-server/account.hpp, src/account-server/account.cpp:
Simplified character removal.
@@ -714,14 +733,15 @@
src/account-server/accounthandler.cpp,
src/account-server/accountclient.cpp: Removed selected character from
client data. Cleaned account handler.
- * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
- Added helper for querying existence of usernames.
+ * src/account-server/dalstorage.cpp,
+ src/account-server/dalstorage.hpp: Added helper for querying existence
+ of usernames.
* src/account-server/accounthandler.cpp: Plugged several account leaks
on error.
* src/defines.h, src/account-server/accounthandler.cpp: Prevented
banned users from logging in.
- * src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
- Handled banned database field.
+ * src/account-server/dalstorage.cpp,
+ src/account-server/dalstorage.hpp: Handled banned database field.
* src/game-server/accountconnection.hpp, src/defines.h,
src/game-server/accountconnection.cpp,
src/account-server/serverhandler.cpp: Added protocol for banning
@@ -737,25 +757,27 @@
src/account-server/characterdata.cpp: Renamed class and files to just
Character.
* src/utils/countedptr.h: Got rid of reference-counted pointers.
- * src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp:
- Fixed permanent memory usage for accounts and characters loaded once.
+ * src/account-server/dalstorage.hpp,
+ src/account-server/dalstorage.cpp: Fixed permanent memory usage for
+ accounts and characters loaded once.
* src/account-server/serverhandler.cpp: Improved robustness to game
server messages.
- * src/chat-server/chathandler.cpp, src/account-server/guildmanager.cpp,
- src/chat-server/chatchannelmanager.cpp, src/account-server/account.hpp,
- src/account-server/accounthandler.hpp, src/account-server/guild.cpp,
- src/account-server/accountclient.hpp, src/account-server/guild.hpp,
- src/account-server/guildmanager.hpp, src/account-server/account.cpp,
- src/account-server/serverhandler.hpp, src/Makefile.am,
- src/account-server/dalstoragesql.hpp,
+ * src/chat-server/chathandler.cpp,
+ src/account-server/guildmanager.cpp,
+ src/chat-server/chatchannelmanager.cpp,
+ src/account-server/account.hpp, src/account-server/accounthandler.hpp,
+ src/account-server/guild.cpp, src/account-server/accountclient.hpp,
+ src/account-server/guild.hpp, src/account-server/guildmanager.hpp,
+ src/account-server/account.cpp, src/account-server/serverhandler.hpp,
+ src/Makefile.am, src/account-server/dalstoragesql.hpp,
src/account-server/accounthandler.cpp,
src/account-server/accountclient.cpp: Fixed fallout from previous
patches.
2007-08-29 Guillaume Melquiond <guillaume.melquiond@gmail.com>
- * data/scripts/libtmw.lua: Fixed race condition between quest_reply and
- npc_next.
+ * data/scripts/libtmw.lua: Fixed race condition between quest_reply
+ and npc_next.
* src/game-server/command.cpp, src/game-server/gamehandler.cpp,
src/game-server/gamehandler.hpp: Completed handler for admin commands,
so that they can also touch local players.
@@ -783,19 +805,20 @@
2007-08-28 Guillaume Melquiond <guillaume.melquiond@gmail.com>
- * src/account-server/storage.hpp, src/account-server/dalstoragesql.hpp,
+ * src/account-server/storage.hpp,
+ src/account-server/dalstoragesql.hpp,
src/account-server/dalstorage.cpp, src/account-server/dalstorage.hpp:
Implemented storing and recovering quest variables from database.
* src/account-server/serverhandler.cpp, src/defines.h,
src/game-server/accountconnection.cpp,
- src/game-server/accountconnection.hpp: Added protocol for sending quest
- variables between servers.
+ src/game-server/accountconnection.hpp: Added protocol for sending
+ quest variables between servers.
* src/game-server/quest.cpp, src/game-server/quest.hpp,
- src/game-server/character.hpp, src/Makefile.am: Added async handling of
- quest variables.
+ src/game-server/character.hpp, src/Makefile.am: Added async handling
+ of quest variables.
* src/scripting/lua.cpp, data/scripts/libtmw.lua: Added helper
- functions for querying quest variables from Lua scripts. Reworked state
- machine of the NPC support library.
+ functions for querying quest variables from Lua scripts. Reworked
+ state machine of the NPC support library.
* data/test.lua: Modified for testing quest variables.
2007-08-27 Eugenio Favalli <elvenprogrammer@gmail.com>
@@ -840,9 +863,10 @@
2007-08-19 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/account-server/accounthandler.cpp, src/defines.h: Fixed typos.
- * src/game-server/itemmanager.cpp: Worked around inconsistent spelling.
- * src/game-server/item.cpp, src/game-server/item.hpp: Added support for
- equipment modifiers.
+ * src/game-server/itemmanager.cpp: Worked around inconsistent
+ spelling.
+ * src/game-server/item.cpp, src/game-server/item.hpp: Added support
+ for equipment modifiers.
* src/game-server/inventory.hpp, src/game-server/inventory.cpp: Added
sanity checks at initialization. Applied equipment modifiers to
character.
@@ -874,9 +898,9 @@
src/game-server/object.hpp, src/game-server/accountconnection.cpp,
src/game-server/itemmanager.cpp: Removed character statistics from
Being. Kept only attributes useful for fighting. Improved combat
- handling (evade and elements). Added support for weapon characteristics
- and weapon skills. Added support for attribute modifiers. Cleaned game
- state handling.
+ handling (evade and elements). Added support for weapon
+ characteristics and weapon skills. Added support for attribute
+ modifiers. Cleaned game state handling.
2007-08-17 Guillaume Melquiond <guillaume.melquiond@gmail.com>
@@ -923,8 +947,8 @@
* src/defines.h, src/game-server/trade.cpp, src/game-server/trade.hpp,
src/game-server/gamehandler.cpp: Involved money in trade handler.
* src/scripting/lua.cpp, src/scripting/script.cpp,
- src/scripting/script.hpp, src/game-server/testing.cpp: Made it possible
- to load scripts from strings instead of files.
+ src/scripting/script.hpp, src/game-server/testing.cpp: Made it
+ possible to load scripts from strings instead of files.
2007-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
@@ -946,8 +970,8 @@
src/game-server/character.cpp, src/game-server/character.hpp,
src/game-server/gamehandler.cpp, src/game-server/buysell.cpp,
src/game-server/buysell.hpp: Implemented buy/sell handler.
- * src/scripting/lua.cpp, data/test.lua: Added a bit of buy/sell testing
- code.
+ * src/scripting/lua.cpp, data/test.lua: Added a bit of buy/sell
+ testing code.
2007-08-11 Guillaume Melquiond <guillaume.melquiond@gmail.com>
@@ -1013,8 +1037,8 @@
one is too cpu intensive.
* src/net/messageout.hpp, src/net/messageout.cpp: Allowed cancellation
of outgoing messages.
- * src/game-server/inventory.hpp, src/game-server/inventory.hpp: Allowed
- delayed changes of inventories.
+ * src/game-server/inventory.hpp, src/game-server/inventory.hpp:
+ Allowed delayed changes of inventories.
* src/defines.h, src/Makefile.am, src/game-server/trade.cpp,
src/game-server/trade.hpp, src/game-server/state.cpp,
src/game-server/character.cpp, src/game-server/character.hpp,
@@ -1136,7 +1160,8 @@
* src/game-server/monstermanager.cpp, src/game-server/main-game.cpp,
src/game-server/monstermanager.hpp: Added manager for monster species.
* src/game-server/spawnarea.cpp, src/game-server/spawnarea.hpp,
- src/game-server/testing.cpp: Specified the monster specy being spawned.
+ src/game-server/testing.cpp: Specified the monster specy being
+ spawned.
* src/game-server/monster.cpp, src/game-server/monster.hpp: Added
monster drops.
* src/game-server/gamehandler.cpp: Update account database on
@@ -1174,7 +1199,8 @@
* src/account-server/dalstorage.cpp: Added error messages for failed
SQL requests when retrieving character. Added check for failed
- character when retrieving account. Added check for corrupted inventory.
+ character when retrieving account. Added check for corrupted
+ inventory.
2007-07-02 Guillaume Melquiond <guillaume.melquiond@gmail.com>
@@ -1288,8 +1314,8 @@
2007-04-11 Philipp Sehmisch <tmw@crushnet.org>
- * src/game-server/being.cpp: Using effective attributes instead of base
- attributes for damage calculation.
+ * src/game-server/being.cpp: Using effective attributes instead of
+ base attributes for damage calculation.
2007-04-05 David Athay <ko2fan@gmail.com>
@@ -1759,10 +1785,12 @@
* src/controller.h, src/item.h, src/game-server/mapcomposite.cpp,
src/game-server/mapreader.cpp, src/game-server/mapcomposite.hpp,
src/game-server/trigger.cpp, src/game-server/trigger.hpp,
- src/game-server/accountconnection.cpp, src/game-server/gamehandler.hpp,
- src/game-server/state.cpp, src/game-server/accountconnection.hpp,
+ src/game-server/accountconnection.cpp,
+ src/game-server/gamehandler.hpp, src/game-server/state.cpp,
+ src/game-server/accountconnection.hpp,
src/game-server/itemmanager.cpp: Updated accordingly.
- * src/account-server/account.hpp, src/account-server/serverhandler.cpp,
+ * src/account-server/account.hpp,
+ src/account-server/serverhandler.cpp,
src/account-server/dalstorage.cpp, src/chat-server/chatchannel.hpp,
src/account-server/serverhandler.hpp, src/chat-server/chathandler.cpp,
src/account-server/accounthandler.cpp: Relied on PlayerData to remove
@@ -1855,8 +1883,8 @@
src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am:
Embedded a simplified version of GameClient into GameHandler. Removed
the original files.
- * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp: Added
- on-the-fly map loading.
+ * src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp:
+ Added on-the-fly map loading.
* src/defines.h, src/game-server/accountconnection.cpp,
src/account-server/serverhandler.cpp: Controlled map activation from
the account server, so that clients are not kept on the wrong server
@@ -1879,7 +1907,8 @@
src/account-server directory and changed header extension to hpp.
* src/chathandler.h, src/chathandler.cpp, src/chatchannelmanager.h,
src/chatchannel.cpp, src/chatchannel.h, src/chatchannelmanager.cpp:
- Moved to src/chat-server directory and changed header extension to hpp.
+ Moved to src/chat-server directory and changed header extension to
+ hpp.
* src/itemmanger.h, src/itemmanager.cpp, src/state.h, src/state.cpp,
src/gamehandler.h, src/gamehandler.cpp, src/gameclient.h,
src/gameclient.cpp, src/mapmanager.h, src/mapmanager.cpp: Moved to
@@ -1912,7 +1941,8 @@
missing returns.
* src/player.cpp, src/game-server/gamehandler.cpp: Commented out the
currently unused inventory interface.
- * src/net/messagein.hpp: Updated from tmwclient to add getUnreadLength.
+ * src/net/messagein.hpp: Updated from tmwclient to add
+ getUnreadLength.
* src/net/connectionhandler.hpp, src/net/connectionhandler.cpp:
Removed unused ClientData class.
* src/inventory.h: Removed "at" accessors, as nobody is ready to catch