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-rw-r--r-- | ChangeLog | 1 | ||||
-rw-r--r-- | README | 85 | ||||
-rw-r--r-- | src/account-server/main-account.cpp | 1 |
3 files changed, 58 insertions, 29 deletions
@@ -12,6 +12,7 @@ encryption, since all we do is hashing. * configure.ac: Since we decided not to use libcrypto, remove its configure check. + * README: Updated documentation a bit. 2008-04-22 Bjørn Lindeijer <bjorn@lindeijer.nl> @@ -1,34 +1,63 @@ Setting up a TMW server ======================= -The compilation should produce two binaries: tmwserv-account and -tmwserv-game. - -1. Run tmwserv-account on one single computer. It will open three -consecutive UDP ports, starting from the one given by the configuration -option "accountServerPort". This first port is the one you should -advertise to your users. The configuration option "accountServerAddress" -should contain the public address the server runs on, as it will be sent -to the users as the address of the chat server, which happens to be the -account server for now. - -2. Run tmwserv-game on multiple computers. Each game server will open -one UDP port given by the configuration option "gameServerPort". It will -also connect to the account server given by the configuration options -"accountServerAddress" and "accountServerPort". The configuration option -"gameServerAddress" should contain the public address of the computer -the server runs on, as it will be sent to the users. The file -data/maps.xml contains the maps the server will load and register on the -account server; split it across your multiple game servers, in order to -balance the load. - -Access to port "accountServerPort + 1" of the account server can be -restricted to connections from game servers only. Users do not need to -access it. +COMPILATION + +The compilation should produce two binaries: + +* tmwserv-account - The account + chat server +* tmwserv-game - The game server + + +SERVER DATA + +Before you can run the game server there are some data files you will need to +provide (the account server doesn't need these): + +* data/items.xml - Item definitions +* data/monsters.xml - Monster definitions +* data/maps.xml - Map definitions (file for TMW maps included in Subversion) +* data/maps/*.tmx{.gz} - Maps + +Since the server shares some of these files with the client via dynamic +updates, we keep them under 'tmwdata' in Subversion. The easiest is to check +out tmwdata/trunk somewhere and use symbolic links to the missing files. + + +CONFIGURATION + +The configuration is currently loaded from ~/.tmwserv.xml. An example file is +located at docs/tmwserv.xml. Default option values: - accountServerAddress localhost - accountServerPort 9601 - gameServerAddress localhost - gameServerPort 9604 + accountServerAddress localhost + accountServerPort 9601 + gameServerAddress localhost + gameServerPort 9604 + + +RUNNING + +1. Run tmwserv-account on one single computer. It will open three consecutive +UDP ports, starting from the one given by the configuration option +"accountServerPort". This first port is the one you should advertise to your +users. The configuration option "accountServerAddress" should contain the +public address the server runs on, as it will be sent to the users as the +address of the chat server, which happens to be the account server for now. + +2. Run tmwserv-game on multiple computers. Each game server will open one UDP +port given by the configuration option "gameServerPort". It will also connect +to the account server given by the configuration options "accountServerAddress" +and "accountServerPort". The configuration option "gameServerAddress" should +contain the public address of the computer the server runs on, as it will be +sent to the users. The file data/maps.xml contains the maps the server will +load and register on the account server; split it across your multiple game +servers, in order to balance the load. + +Access to port "accountServerPort + 1" of the account server can be restricted +to connections from game servers only. Users do not need to access it. + + +TODO: Explain about automatic first time creation of database +TODO: Explain about setting a character to be administrator diff --git a/src/account-server/main-account.cpp b/src/account-server/main-account.cpp index 5632e16a..0af42775 100644 --- a/src/account-server/main-account.cpp +++ b/src/account-server/main-account.cpp @@ -50,7 +50,6 @@ #define DEFAULT_LOG_FILE "tmwserv-account.log" #define DEFAULT_STATS_FILE "tmwserv.stats" #define DEFAULT_CONFIG_FILE "tmwserv.xml" -#define DEFAULT_ITEMSDB_FILE "items.xml" static bool running = true; /**< Determines if server keeps running */ |