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-rw-r--r--example/serverdata/scripts/maps/desert.lua11
1 files changed, 4 insertions, 7 deletions
diff --git a/example/serverdata/scripts/maps/desert.lua b/example/serverdata/scripts/maps/desert.lua
index 7ce46f72..710f552d 100644
--- a/example/serverdata/scripts/maps/desert.lua
+++ b/example/serverdata/scripts/maps/desert.lua
@@ -35,13 +35,10 @@ function Harmony(npc, ch, list)
end
--- Give the player 100 units of money the first time.
if harmony_have_talked_to_someone == false then
- if mana.chr_money_change(ch, 100) then
- do_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!")
- do_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch)))
- harmony_have_talked_to_someone = true
- else
- do_message(npc, ch, "Ah, it seems something went wrong...")
- end
+ do_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!")
+ mana.chr_money_change(ch, 100)
+ do_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch)))
+ harmony_have_talked_to_someone = true
end
do_message(npc, ch, "Have fun!")
mana.effect_create(EMOTE_HAPPY, npc)