diff options
-rw-r--r-- | ChangeLog | 2 | ||||
-rw-r--r-- | src/net/connectionhandler.cpp | 13 | ||||
-rw-r--r-- | src/skill.h | 4 |
3 files changed, 3 insertions, 16 deletions
@@ -2,6 +2,8 @@ * src/game-server/inventory.cpp: Fixed item move toward a not yet existing slot. + * src/skill.h, src/net/connectionhandler.cpp: Removed useless + references to script header. 2007-08-08 Guillaume Melquiond <guillaume.melquiond@gmail.com> diff --git a/src/net/connectionhandler.cpp b/src/net/connectionhandler.cpp index 6de1835e..b7d3b692 100644 --- a/src/net/connectionhandler.cpp +++ b/src/net/connectionhandler.cpp @@ -27,10 +27,6 @@ #include "net/netcomputer.hpp" #include "utils/logger.h" -#ifdef SCRIPT_SUPPORT -#include "script.h" -#endif - bool ConnectionHandler::startListen(enet_uint16 port) { // Bind the server to the default localhost. @@ -96,15 +92,6 @@ void ConnectionHandler::process(enet_uint32 timeout) { NetComputer *comp = (NetComputer*) event.peer->data; -#ifdef SCRIPT_SUPPORT - // This could be good if you wanted to extend the - // server protocol using a scripting language. This - // could be attained by using allowing scripts to - // "hook" certain messages. - - //script->message(buffer); -#endif - // If the scripting subsystem didn't hook the message // it will be handled by the default message handler. diff --git a/src/skill.h b/src/skill.h index 301baa8c..2893b188 100644 --- a/src/skill.h +++ b/src/skill.h @@ -27,9 +27,7 @@ #include <iostream> #include <vector> -#ifdef SCRIPT_SUPPORT -#include "script.h" -#endif +class Script; class Skill { |