diff options
-rw-r--r-- | src/game-server/being.hpp | 2 | ||||
-rw-r--r-- | src/game-server/monster.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/game-server/being.hpp b/src/game-server/being.hpp index ad9beb1a..f8a65c97 100644 --- a/src/game-server/being.hpp +++ b/src/game-server/being.hpp @@ -35,7 +35,7 @@ class StatusEffect; /** * Beings and actors directions - * Needs too match client + * Needs to match client */ enum Direction { diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 9c8a5c67..ffb178d2 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -88,8 +88,8 @@ Monster::Monster(MonsterClass *specy): int dist = specy->getAttackDistance(); mAttackPositions.push_back(AttackPosition(dist, 0, DIRECTION_LEFT)); mAttackPositions.push_back(AttackPosition(-dist, 0, DIRECTION_RIGHT)); - mAttackPositions.push_back(AttackPosition(0, dist, DIRECTION_DOWN)); - mAttackPositions.push_back(AttackPosition(0, -dist, DIRECTION_UP)); + mAttackPositions.push_back(AttackPosition(0, -dist, DIRECTION_DOWN)); + mAttackPositions.push_back(AttackPosition(0, dist, DIRECTION_UP)); //load default script loadScript(specy->getScript()); @@ -177,7 +177,7 @@ void Monster::update() mScript->execute(); } - // cancle the rest when we are currently performing an attack + // Cancel the rest when we are currently performing an attack if (isTimerRunning(T_B_ATTACK_TIME)) return; // Check potential attack positions |