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-rw-r--r--src/account-server/serverhandler.cpp3
-rw-r--r--src/game-server/accountconnection.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 3260f44d..024266bb 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -247,7 +247,8 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// Map variables
outMsg.writeInt16(id);
- LOG_DEBUG("Issued server '" << server->name << "' "
+ LOG_DEBUG("Issued server " << server->name << "("
+ << server->address << ":" << server->port << ") "
<< "to enable map " << id);
std::map<std::string, std::string> variables;
variables = storage->getAllWorldStateVars(id);
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index 0507eb09..8b517f54 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -78,7 +78,7 @@ bool AccountConnection::start(int gameServerPort)
LOG_INFO("Connection established to the account server.");
const std::string gameServerName =
- Configuration::getValue("net_gameServerName", "server1");
+ Configuration::getValue("net_gameServerName", std::string());
const std::string gameServerAddress =
Configuration::getValue("net_publicGameHost",
Configuration::getValue("net_gameHost",