diff options
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/game-server/character.cpp | 6 |
2 files changed, 8 insertions, 3 deletions
@@ -1,3 +1,8 @@ +2008-08-10 Philipp Sehmisch <tmw@crushnet.org> + + * src/game-server/character.cpp: Corrected the way weapon skills is taken into + account in damage calculation. + 2008-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/game-server/mapreader.cpp, src/game-server/mapreader.hpp: Fixed diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 46d7f5c5..37fb3b8c 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -95,9 +95,9 @@ void Character::perform() int type = ic ? ic->getModifiers().getValue(MOD_WEAPON_TYPE) : WPNTYPE_NONE; Damage damage; - damage.base = getModifiedAttribute(BASE_ATTR_PHY_ATK_MIN) + - (rand() % (getModifiedAttribute(CHAR_SKILL_WEAPON_BEGIN + type) + 1)); - damage.delta = getModifiedAttribute(BASE_ATTR_PHY_ATK_DELTA); + damage.base = getModifiedAttribute(BASE_ATTR_PHY_ATK_MIN); + damage.delta = getModifiedAttribute(BASE_ATTR_PHY_ATK_DELTA) + + getModifiedAttribute(CHAR_SKILL_WEAPON_BEGIN + type); damage.type = DAMAGE_PHYSICAL; damage.cth = getModifiedAttribute(BASE_ATTR_HIT) + getModifiedAttribute(CHAR_SKILL_WEAPON_BEGIN + type); |