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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-24 21:04:46 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-24 21:07:48 +0100 |
commit | 802eb61090abaf245617bc136ea21303af1c71b9 (patch) | |
tree | f79641e4188c53270a383e249931e37e22e3d328 /src | |
parent | dd20c7f6148cc8b8b627028e25e817cc1cab063b (diff) | |
download | manaserv-802eb61090abaf245617bc136ea21303af1c71b9.tar.gz manaserv-802eb61090abaf245617bc136ea21303af1c71b9.tar.bz2 manaserv-802eb61090abaf245617bc136ea21303af1c71b9.tar.xz manaserv-802eb61090abaf245617bc136ea21303af1c71b9.zip |
Fixed default value of the servername
Since the name was used to log things and the default now is "" also added
logging of the address and port too.
Diffstat (limited to 'src')
-rw-r--r-- | src/account-server/serverhandler.cpp | 3 | ||||
-rw-r--r-- | src/game-server/accountconnection.cpp | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp index 3260f44d..024266bb 100644 --- a/src/account-server/serverhandler.cpp +++ b/src/account-server/serverhandler.cpp @@ -247,7 +247,8 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) // Map variables outMsg.writeInt16(id); - LOG_DEBUG("Issued server '" << server->name << "' " + LOG_DEBUG("Issued server " << server->name << "(" + << server->address << ":" << server->port << ") " << "to enable map " << id); std::map<std::string, std::string> variables; variables = storage->getAllWorldStateVars(id); diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp index 0507eb09..8b517f54 100644 --- a/src/game-server/accountconnection.cpp +++ b/src/game-server/accountconnection.cpp @@ -78,7 +78,7 @@ bool AccountConnection::start(int gameServerPort) LOG_INFO("Connection established to the account server."); const std::string gameServerName = - Configuration::getValue("net_gameServerName", "server1"); + Configuration::getValue("net_gameServerName", std::string()); const std::string gameServerAddress = Configuration::getValue("net_publicGameHost", Configuration::getValue("net_gameHost", |