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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 16:46:42 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 16:46:42 +0000
commit7a6bef223e5267eb377e39881de946251f7c7924 (patch)
treedb55b9adcb0cbcb636219f325366debeaf582a6f /src
parent7d23129b8f16dfa73e3842ac8e91c61e5a3393aa (diff)
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Removed reference-counted pointers from the game server.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am2
-rw-r--r--src/game-server/accountconnection.cpp6
-rw-r--r--src/game-server/gameclient.cpp57
-rw-r--r--src/game-server/gameclient.hpp70
-rw-r--r--src/game-server/gamehandler.cpp64
-rw-r--r--src/game-server/mapcomposite.cpp16
-rw-r--r--src/game-server/mapcomposite.hpp4
-rw-r--r--src/game-server/state.cpp10
-rw-r--r--src/game-server/state.hpp4
-rw-r--r--src/object.h14
-rw-r--r--src/player.h8
11 files changed, 67 insertions, 188 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 49e49fb4..99434fa9 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -108,8 +108,6 @@ tmwserv_game_SOURCES = \
skill.cpp \
game-server/accountconnection.hpp \
game-server/accountconnection.cpp \
- game-server/gameclient.hpp \
- game-server/gameclient.cpp \
game-server/gamehandler.hpp \
game-server/gamehandler.cpp \
game-server/itemmanager.hpp \
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index 51fc13f9..a0f51f16 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -18,7 +18,7 @@
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
- * $Id:$
+ * $Id$
*/
#include "configuration.h"
@@ -30,7 +30,7 @@
#include "net/messageout.hpp"
#include "utils/logger.h"
-extern void registerGameClient(std::string const &, PlayerPtr);
+extern void registerGameClient(std::string const &, Player *);
bool AccountConnection::start()
{
@@ -75,7 +75,7 @@ void AccountConnection::processMessage(MessageIn &msg)
ptr->setMapId(msg.readShort());
ptr->setSpeed(150); // TODO
std::string token = msg.readString(32);
- registerGameClient(token, PlayerPtr(ptr));
+ registerGameClient(token, ptr);
} break;
default:
diff --git a/src/game-server/gameclient.cpp b/src/game-server/gameclient.cpp
deleted file mode 100644
index bd5d5492..00000000
--- a/src/game-server/gameclient.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * The Mana World Server
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#include <cassert>
-
-#include "game-server/gameclient.hpp"
-#include "game-server/gamehandler.hpp"
-#include "game-server/state.hpp"
-
-GameClient::GameClient(ENetPeer *peer):
- NetComputer(peer),
- mCharacterPtr(NULL)
-{
-}
-
-GameClient::~GameClient()
-{
- unsetCharacter();
-}
-
-void GameClient::setCharacter(PlayerPtr ch)
-{
- assert(mCharacterPtr.get() == NULL);
- mCharacterPtr = ch;
- assert(mCharacterPtr->mClient == NULL);
- mCharacterPtr->mClient = this;
- gameState->addObject(ObjectPtr(mCharacterPtr));
-}
-
-void GameClient::unsetCharacter()
-{
- if (mCharacterPtr.get() == NULL) return;
- // remove being from world
- gameState->removeObject(ObjectPtr(mCharacterPtr));
- mCharacterPtr->mClient = NULL;
- mCharacterPtr = PlayerPtr(NULL);
-}
diff --git a/src/game-server/gameclient.hpp b/src/game-server/gameclient.hpp
deleted file mode 100644
index 14f084db..00000000
--- a/src/game-server/gameclient.hpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * The Mana World Server
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMWSERV_GAMECLIENT_H_
-#define _TMWSERV_GAMECLIENT_H_
-
-#include <enet/enet.h>
-
-#include "player.h"
-#include "net/netcomputer.hpp"
-
-class GameHandler;
-
-/**
- * A connected computer with an associated character.
- */
-class GameClient: public NetComputer
-{
- public:
- /**
- * Constructor.
- */
- GameClient(ENetPeer *peer);
-
- /**
- * Destructor.
- */
- ~GameClient();
-
- /**
- * Set the selected character associated with connection.
- */
- void setCharacter(PlayerPtr ch);
-
- /**
- * Deselect the character associated with connection.
- */
- void unsetCharacter();
-
- /**
- * Get character associated with the connection.
- */
- PlayerPtr getCharacter() { return mCharacterPtr; }
-
- private:
- /** Character associated with the conneciton. */
- PlayerPtr mCharacterPtr;
-};
-
-#endif
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index b0b036e3..4347886f 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -25,7 +25,6 @@
#include <map>
#include "map.h"
-#include "game-server/gameclient.hpp"
#include "game-server/gamehandler.hpp"
#include "game-server/state.hpp"
#include "net/messagein.hpp"
@@ -33,9 +32,15 @@
#include "net/netcomputer.hpp"
#include "utils/logger.h"
+struct GameClient: NetComputer
+{
+ GameClient(ENetPeer *peer): NetComputer(peer), character(NULL) {}
+ Player *character;
+};
+
struct GamePendingLogin
{
- PlayerPtr character;
+ Player *character;
int timeout;
};
@@ -60,13 +65,15 @@ static GamePendingClients pendingClients;
* Notification that a particular token has been given to allow a certain
* player to enter the game.
*/
-void registerGameClient(std::string const &token, PlayerPtr ch)
+void registerGameClient(std::string const &token, Player *ch)
{
GamePendingClients::iterator i = pendingClients.find(token);
if (i != pendingClients.end())
{
GameClient *computer = i->second;
- computer->setCharacter(ch);
+ computer->character = ch;
+ ch->setClient(computer);
+ gameState->addObject(ch);
pendingClients.erase(i);
MessageOut result;
result.writeShort(GPMSG_CONNECT_RESPONSE);
@@ -92,17 +99,18 @@ GameHandler::startListen(enet_uint16 port)
void GameHandler::removeOutdatedPending()
{
GamePendingLogins::iterator i = pendingLogins.begin();
- GamePendingLogins::iterator next;
while (i != pendingLogins.end())
{
- next = i;
- ++next;
if (--i->second.timeout <= 0)
{
- pendingLogins.erase(i);
+ delete i->second.character;
+ pendingLogins.erase(i++);
+ }
+ else
+ {
+ ++i;
}
- i = next;
}
}
@@ -113,8 +121,8 @@ NetComputer *GameHandler::computerConnected(ENetPeer *peer)
void GameHandler::computerDisconnected(NetComputer *computer)
{
- GamePendingClients::iterator i;
- for (i = pendingClients.begin(); i != pendingClients.end(); ++i)
+ for (GamePendingClients::iterator i = pendingClients.begin(),
+ i_end = pendingClients.end(); i != i_end; ++i)
{
if (i->second == computer)
{
@@ -122,6 +130,11 @@ void GameHandler::computerDisconnected(NetComputer *computer)
break;
}
}
+ if (Player *ch = static_cast< GameClient * >(computer)->character)
+ {
+ gameState->removeObject(ch);
+ delete ch;
+ }
delete computer;
}
@@ -136,21 +149,24 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
GameClient &computer = *static_cast< GameClient * >(comp);
MessageOut result;
- if (computer.getCharacter().get() == NULL) {
+ if (computer.character == NULL)
+ {
if (message.getId() != PGMSG_CONNECT) return;
std::string magic_token = message.readString(32);
GamePendingLogins::iterator i = pendingLogins.find(magic_token);
if (i == pendingLogins.end())
{
- GamePendingClients::iterator i;
- for (i = pendingClients.begin(); i != pendingClients.end(); ++i)
+ for (GamePendingClients::iterator j = pendingClients.begin(),
+ j_end = pendingClients.end(); j != j_end; ++j)
{
- if (i->second == &computer) return;
+ if (j->second == &computer) return;
}
pendingClients.insert(std::make_pair(magic_token, &computer));
return;
}
- computer.setCharacter(i->second.character);
+ computer.character = i->second.character;
+ computer.character->setClient(&computer);
+ gameState->addObject(computer.character);
pendingLogins.erase(i);
result.writeShort(GPMSG_CONNECT_RESPONSE);
result.writeByte(ERRMSG_OK);
@@ -163,7 +179,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
case PGMSG_SAY:
{
std::string say = message.readString();
- gameState->sayAround(computer.getCharacter().get(), say);
+ gameState->sayAround(computer.character, say);
} break;
/*
@@ -175,7 +191,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
// remove the item from world map
// send feedback
- computer.getCharacter()->addItem(itemId);
+ computer.character->addItem(itemId);
result.writeShort(GPMSG_PICKUP_RESPONSE);
result.writeByte(ERRMSG_OK);
} break;
@@ -186,7 +202,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
result.writeShort(GPMSG_USE_RESPONSE);
- if (computer.getCharacter()->hasItem(itemId)) {
+ if (computer.character->hasItem(itemId)) {
// use item
// this should execute a script which will do the appropriate action
// (the script will determine if the item is 1 use only)
@@ -202,7 +218,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
unsigned x = message.readShort();
unsigned y = message.readShort();
Point dst = {x, y};
- computer.getCharacter()->setDestination(dst);
+ computer.character->setDestination(dst);
// no response should be required
} break;
@@ -214,17 +230,17 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
char slot = message.readByte();
result.writeShort(GPMSG_EQUIP_RESPONSE);
- result.writeByte(computer.getCharacter()->equip(slot) ?
+ result.writeByte(computer.character->equip(slot) ?
ERRMSG_OK : ERRMSG_FAILURE);
} break;
*/
case PGMSG_ATTACK:
{
- LOG_DEBUG("Player " << computer.getCharacter()->getPublicID()
+ LOG_DEBUG("Player " << computer.character->getPublicID()
<< " attacks", 0);
- computer.getCharacter()->setDirection(message.readByte());
- computer.getCharacter()->setAttacking(true);
+ computer.character->setDirection(message.readByte());
+ computer.character->setAttacking(true);
} break;
default:
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index 1591ad9f..b877a775 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -396,15 +396,15 @@ ZoneIterator MapComposite::getAroundPlayerIterator(Player *obj, int radius) cons
return ZoneIterator(r2, this);
}
-bool MapComposite::insert(ObjectPtr obj)
+bool MapComposite::insert(Object *obj)
{
Point const &pos = obj->getPosition();
- zones[(pos.x / zoneDiam) + (pos.y / zoneDiam) * mapWidth].insert(obj.get());
+ zones[(pos.x / zoneDiam) + (pos.y / zoneDiam) * mapWidth].insert(obj);
int type = obj->getType();
if (type == OBJECT_MONSTER || type == OBJECT_PLAYER || type == OBJECT_NPC)
{
- if (!allocate(static_cast< MovingObject * >(obj.get())))
+ if (!allocate(static_cast< MovingObject * >(obj)))
{
return false;
}
@@ -414,21 +414,21 @@ bool MapComposite::insert(ObjectPtr obj)
return true;
}
-void MapComposite::remove(ObjectPtr obj)
+void MapComposite::remove(Object *obj)
{
Point const &pos = obj->getPosition();
- zones[(pos.x / zoneDiam) + (pos.y / zoneDiam) * mapWidth].remove(obj.get());
+ zones[(pos.x / zoneDiam) + (pos.y / zoneDiam) * mapWidth].remove(obj);
int type = obj->getType();
if (type == OBJECT_MONSTER || type == OBJECT_PLAYER || type == OBJECT_NPC)
{
- deallocate(static_cast< MovingObject * >(obj.get()));
+ deallocate(static_cast< MovingObject * >(obj));
}
for (Objects::iterator o = objects.begin(),
o_end = objects.end(); o != o_end; ++o)
{
- if (o->get() == obj.get())
+ if (*o == obj)
{
*o = *(o_end - 1);
objects.pop_back();
@@ -454,7 +454,7 @@ void MapComposite::update()
{
continue;
}
- MovingObject *obj = static_cast< MovingObject * >(o->get());
+ MovingObject *obj = static_cast< MovingObject * >(*o);
Point const &pos1 = obj->getOldPosition(),
&pos2 = obj->getPosition();
diff --git a/src/game-server/mapcomposite.hpp b/src/game-server/mapcomposite.hpp
index 663271dd..84fbb2d0 100644
--- a/src/game-server/mapcomposite.hpp
+++ b/src/game-server/mapcomposite.hpp
@@ -154,12 +154,12 @@ class MapComposite {
/**
* Inserts an object on the map and sets its public ID.
*/
- bool insert(ObjectPtr);
+ bool insert(Object *);
/**
* Removes an object from the map.
*/
- void remove(ObjectPtr);
+ void remove(Object *);
/**
* Updates zones of every moving beings.
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 95e093c2..f4eb75d5 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -44,7 +44,7 @@ State::State()
being->setMapId(1);
Point pos = { 720, 900 };
being->setPosition(pos);
- addObject(ObjectPtr(being));
+ addObject(being);
}
}
@@ -246,7 +246,7 @@ void State::update()
}
void
-State::addObject(ObjectPtr objectPtr)
+State::addObject(Object *objectPtr)
{
unsigned mapId = objectPtr->getMapId();
MapComposite *map = loadMap(mapId);
@@ -257,7 +257,7 @@ State::addObject(ObjectPtr objectPtr)
}
objectPtr->raiseUpdateFlags(NEW_ON_MAP);
if (objectPtr->getType() != OBJECT_PLAYER) return;
- Player *playerPtr = static_cast< Player * >(objectPtr.get());
+ Player *playerPtr = static_cast< Player * >(objectPtr);
/* Since the player doesn't know yet where on the world he is after
* connecting to the map server, we send him an initial change map message.
@@ -272,7 +272,7 @@ State::addObject(ObjectPtr objectPtr)
}
void
-State::removeObject(ObjectPtr objectPtr)
+State::removeObject(Object *objectPtr)
{
unsigned mapId = objectPtr->getMapId();
std::map< unsigned, MapComposite * >::iterator m = maps.find(mapId);
@@ -282,7 +282,7 @@ State::removeObject(ObjectPtr objectPtr)
int type = objectPtr->getType();
if (type == OBJECT_MONSTER || type == OBJECT_PLAYER || type == OBJECT_NPC)
{
- MovingObject *obj = static_cast< MovingObject * >(objectPtr.get());
+ MovingObject *obj = static_cast< MovingObject * >(objectPtr);
MessageOut msg(GPMSG_BEING_LEAVE);
msg.writeShort(obj->getPublicID());
Point objectPos = obj->getPosition();
diff --git a/src/game-server/state.hpp b/src/game-server/state.hpp
index 7fcfcf2f..95ba73b5 100644
--- a/src/game-server/state.hpp
+++ b/src/game-server/state.hpp
@@ -69,12 +69,12 @@ class State
/**
* Adds object to the map.
*/
- void addObject(ObjectPtr objectPtr);
+ void addObject(Object *);
/**
* Removes an object from the map.
*/
- void removeObject(ObjectPtr objectPtr);
+ void removeObject(Object *);
/**
* Says something around an object.
diff --git a/src/object.h b/src/object.h
index 3e296d54..b3511bf8 100644
--- a/src/object.h
+++ b/src/object.h
@@ -27,7 +27,6 @@
#include <vector>
#include "point.h"
-#include "utils/countedptr.h"
class MapComposite;
@@ -213,19 +212,8 @@ class MovingObject: public Object
};
/**
- * Type definition for a smart pointer to Object.
- */
-typedef utils::CountedPtr<Object> ObjectPtr;
-
-/**
- * Type definition for a smart pointer to MovingObject.
- */
-typedef utils::CountedPtr<MovingObject> MovingObjectPtr;
-
-
-/**
* Type definition for a list of Objects.
*/
-typedef std::vector<ObjectPtr> Objects;
+typedef std::vector< Object * > Objects;
#endif // _TMWSERV_OBJECT_H_
diff --git a/src/player.h b/src/player.h
index 091ace74..deffb752 100644
--- a/src/player.h
+++ b/src/player.h
@@ -229,6 +229,12 @@ class Player : public Being
GameClient *getClient() const
{ return mClient; }
+ /**
+ * Sets client computer.
+ */
+ void setClient(GameClient *c)
+ { mClient = c; }
+
private:
Player(Player const &);
Player &operator=(Player const &);
@@ -246,8 +252,6 @@ class Player : public Being
Inventory inventory; /**< Player inventory and Equipment */
bool mIsAttacking; /**< attacking state */
-
- friend class GameClient;
};
/**