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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-07-07 19:56:02 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-07-07 19:56:02 +0000 |
commit | 5996ff324d4123d1b1c6adb1c81eb16dd5e7b466 (patch) | |
tree | 92943ff0856aa4ed4accd04d9e870d96cf186a21 /src | |
parent | e5d4c719a52d03bfe9bfb4ea2fea0570842985bc (diff) | |
download | manaserv-5996ff324d4123d1b1c6adb1c81eb16dd5e7b466.tar.gz manaserv-5996ff324d4123d1b1c6adb1c81eb16dd5e7b466.tar.bz2 manaserv-5996ff324d4123d1b1c6adb1c81eb16dd5e7b466.tar.xz manaserv-5996ff324d4123d1b1c6adb1c81eb16dd5e7b466.zip |
Implemented death listener for scripting engine.
Diffstat (limited to 'src')
-rw-r--r-- | src/scripting/lua.cpp | 41 | ||||
-rw-r--r-- | src/scripting/script.cpp | 5 | ||||
-rw-r--r-- | src/scripting/script.hpp | 23 |
3 files changed, 68 insertions, 1 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index ae9ff1b2..5a9364db 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -79,6 +79,8 @@ class LuaScript: public Script static void getQuestCallback(Character *, std::string const &, std::string const &, void *); + void processDeathEvent(Being* thing); + private: lua_State *mState; @@ -721,6 +723,33 @@ static int LuaGetBeingsInCircle(lua_State *s) return 1; } +/** + * Makes the server call the lua function deathEvent + * with the being ID when the being dies. + * tmw.noteOnDeath (being) + */ +static int LuaNoteOnDeath(lua_State *s) +{ + if (!lua_islightuserdata(s, 1) || lua_gettop(s) != 1) + { + raiseScriptError(s, "lua_noteOnDeath called with incorrect parameters."); + return 0; + } + + lua_pushlightuserdata(s, (void *)®istryKey); + lua_gettable(s, LUA_REGISTRYINDEX); + Script *t = static_cast<Script *>(lua_touserdata(s, -1)); + Being *being = getBeing(s, 1); + if (!being) + { + raiseScriptError(s, "lua_noteOnDeath called for nonexistent being."); + return 0; + } + + being->addListener(t->getScriptDeathListener()); + return 0; +} + LuaScript::LuaScript(): nbArgs(-1) { @@ -747,6 +776,7 @@ LuaScript::LuaScript(): { "trigger_create", &LuaTrigger_Create }, { "chatmessage", &LuaChatmessage }, { "get_beings_in_circle", &LuaGetBeingsInCircle}, + { "noteOnDeath", &LuaNoteOnDeath }, { NULL, NULL } }; luaL_register(mState, "tmw", callbacks); @@ -835,6 +865,17 @@ void LuaScript::load(char const *prog) } } +void LuaScript::processDeathEvent(Being *being) +{ + prepare("deathNotification"); + push(being); + //TODO: get and push a list of creatures who contributed to killing the + // being. This might be very interesting for scripting quests. + execute(); + + being->removeListener(getScriptDeathListener()); +} + static Script *LuaFactory() { return new LuaScript(); diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp index 408bf28a..7c6318af 100644 --- a/src/scripting/script.cpp +++ b/src/scripting/script.cpp @@ -33,6 +33,11 @@ typedef std::map< std::string, Script::Factory > Engines; static Engines *engines = NULL; +Script::Script(): + mMap(NULL), + mEventListener(&scriptDeathEventDispatch) +{} + void Script::registerEngine(std::string const &name, Factory f) { if (!engines) diff --git a/src/scripting/script.hpp b/src/scripting/script.hpp index 6a101edf..d9a8aca7 100644 --- a/src/scripting/script.hpp +++ b/src/scripting/script.hpp @@ -26,6 +26,8 @@ #include <string> +#include "game-server/eventlistener.hpp" + class MapComposite; class Thing; @@ -51,7 +53,7 @@ class Script /** * Constructor. */ - Script(): mMap(NULL) {} + Script(); /** * Destructor. @@ -124,8 +126,27 @@ class Script MapComposite *getMap() const { return mMap; } + EventListener *getScriptDeathListener() + { return &mEventListener; } + + virtual void processDeathEvent(Being* thing) = 0; + private: MapComposite *mMap; + EventListener mEventListener; /**< Tracking of being deaths. */ + + friend struct ScriptDeathEventDispatch; }; +struct ScriptDeathEventDispatch: EventDispatch +{ + ScriptDeathEventDispatch() + { + typedef EventListenerFactory< Script, &Script::mEventListener > Factory; + died = &Factory::create< Being, &Script::processDeathEvent >::function; + } +}; + +static ScriptDeathEventDispatch scriptDeathEventDispatch; + #endif |