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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
commitd0b6b3d1c96e437d12410703a8e530decd0b028f (patch)
treef3568279aa6c31594f525f061efc6eda08278635 /src/storage.cpp
parent285b40d1cb768e235aed894f4704e1013cb054ea (diff)
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First step toward a restructured class hierarchy for world actors: add
MovingObject and Player classes.
Diffstat (limited to 'src/storage.cpp')
-rw-r--r--src/storage.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/storage.cpp b/src/storage.cpp
index 0ba23616..ed31bad4 100644
--- a/src/storage.cpp
+++ b/src/storage.cpp
@@ -24,10 +24,6 @@
#include "dalstorage.h"
-namespace tmwserv
-{
-
-
// initialize the static attributes.
Storage* Storage::mInstance = 0;
std::string Storage::mName("");
@@ -148,6 +144,3 @@ Storage::getPassword(void) const
{
return mPassword;
}
-
-
-} // namespace tmwserv