diff options
author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-06-17 10:29:02 +0000 |
---|---|---|
committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-06-17 10:29:02 +0000 |
commit | b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7 (patch) | |
tree | ca1d9be395c3934fd24c38f01f0099c7fa01be9b /src/state.h | |
parent | 6922c9e54bd495bd79ad5766fafcbff4e5565460 (diff) | |
download | manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.tar.gz manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.tar.bz2 manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.tar.xz manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.zip |
Started handling beings on maps.
Diffstat (limited to 'src/state.h')
-rw-r--r-- | src/state.h | 45 |
1 files changed, 10 insertions, 35 deletions
diff --git a/src/state.h b/src/state.h index 0c99afc5..2ebf8b1e 100644 --- a/src/state.h +++ b/src/state.h @@ -28,10 +28,6 @@ #include "being.h" -#include "utils/singleton.h" - -class ConnectionHandler; - namespace tmwserv { class Map; @@ -65,19 +61,16 @@ struct MapComposite { * State class contains all information/procedures associated with the game * world's state. */ -class State : public utils::Singleton<State> +class State { - friend class utils::Singleton<State>; - - State() throw(); - ~State() throw(); - /** * List of maps */ std::map<unsigned int, MapComposite> maps; public: + State(); + ~State(); /** * Update game state (contains core server logic) @@ -87,7 +80,7 @@ class State : public utils::Singleton<State> /** * Add being to game world at specified map */ - void addBeing(BeingPtr beingPtr, const unsigned int mapId); + void addBeing(BeingPtr beingPtr); /** * Remove being from game world @@ -95,46 +88,28 @@ class State : public utils::Singleton<State> void removeBeing(BeingPtr beingPtr); /** - * Check to see if a map exists in game world + * Send game state to given being */ - bool mapExists(const unsigned int mapId); - - /** - * Check if being exists in game world already - */ - bool beingExists(BeingPtr beingPtr); + void informBeing(BeingPtr beingPtr); /** * Load map into game world */ - bool loadMap(const unsigned int mapId); + bool loadMap(unsigned mapId); /** * Add object to the map */ - void addObject(ObjectPtr objectPtr, const unsigned int mapId); + void addObject(ObjectPtr objectPtr); /** * Remove an object from the map */ void removeObject(ObjectPtr objectPtr); - - /** - * Find out whether an object exists in the game world or not - */ - bool objectExists(const ObjectPtr objectPtr); - - /** - * Find map player in world is on - */ - const unsigned int findPlayer(BeingPtr being); - - /** - * Find map object in world is on - */ - const unsigned int findObject(ObjectPtr objectPtr); }; } // namespace tmwserv +extern tmwserv::State * gameState; + #endif |