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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-06-17 10:29:02 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-06-17 10:29:02 +0000 |
commit | b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7 (patch) | |
tree | ca1d9be395c3934fd24c38f01f0099c7fa01be9b /src/state.cpp | |
parent | 6922c9e54bd495bd79ad5766fafcbff4e5565460 (diff) | |
download | manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.tar.gz manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.tar.bz2 manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.tar.xz manaserv-b344d0f5f2b31e3b01f47fe3e3c57d41315fabf7.zip |
Started handling beings on maps.
Diffstat (limited to 'src/state.cpp')
-rw-r--r-- | src/state.cpp | 193 |
1 files changed, 64 insertions, 129 deletions
diff --git a/src/state.cpp b/src/state.cpp index e6c2089e..bcd63f5d 100644 --- a/src/state.cpp +++ b/src/state.cpp @@ -33,10 +33,10 @@ namespace tmwserv { -State::State() throw() { +State::State() { } -State::~State() throw() { +State::~State() { for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); i != maps.end(); i++) { @@ -56,88 +56,70 @@ void State::update() b->get()->update(); } } - - // notify clients about changes in the game world (only on their maps) - // NOTE: Should only send differences in the game state. - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - // - for (Beings::iterator b = i->second.beings.begin(); - b != i->second.beings.end(); - b++) { - // send info about other players - for (Beings::iterator b2 = i->second.beings.begin(); - b2 != i->second.beings.end(); - b2++) { - if (b != b2) { - MessageOut msg; - msg.writeShort(SMSG_NEW_BEING); // - msg.writeLong(OBJECT_PLAYER); // type - msg.writeString(b2->get()->getName()); // Name - msg.writeLong(b2->get()->getX());// x - msg.writeLong(b2->get()->getY());// y - - gameHandler->sendTo(*b, msg); - } - } - } - } } -void State::addBeing(BeingPtr beingPtr, const unsigned int mapId) { - if (!beingExists(beingPtr)) { - if (!mapExists(mapId)) - if (!loadMap(mapId)) - return; - maps[mapId].beings.push_back(beingPtr); +void State::addBeing(BeingPtr beingPtr) { + unsigned mapId = beingPtr->getMapId(); + if (!loadMap(mapId)) return; + Beings &beings = maps[mapId].beings; + beings.push_back(beingPtr); + MessageOut msg; + msg.writeShort(GPMSG_BEING_ENTER); + msg.writeByte(OBJECT_PLAYER); + msg.writeLong(0); // ID + msg.writeString(beingPtr->getName()); + msg.writeByte(beingPtr->getHairStyle()); + msg.writeByte(beingPtr->getHairColor()); + msg.writeByte(beingPtr->getGender()); + for (Beings::iterator b = beings.begin(), end = beings.end(); + b != end; ++b) { + gameHandler->sendTo(*b, msg); } } void State::removeBeing(BeingPtr beingPtr) { - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - for (Beings::iterator b = i->second.beings.begin(); - b != i->second.beings.end(); - b++) { - if (b->get() == beingPtr.get()) { - i->second.beings.erase(b); - return; - } - } + unsigned mapId = beingPtr->getMapId(); + std::map<unsigned, MapComposite>::iterator i = maps.find(mapId); + if (i == maps.end()) return; + Beings &beings = i->second.beings; + MessageOut msg; + msg.writeShort(GPMSG_BEING_LEAVE); + msg.writeByte(OBJECT_PLAYER); + msg.writeLong(0); // ID + Beings::iterator j = beings.end(); + for (Beings::iterator b = beings.begin(), end = beings.end(); + b != end; ++b) { + if (b->get() == beingPtr.get()) + j = b; + else + gameHandler->sendTo(*b, msg); } + if (j != beings.end()) beings.erase(j); } -bool State::mapExists(const unsigned int mapId) { - std::map<unsigned int, MapComposite>::iterator i = maps.find(mapId); - if (i == maps.end()) - return false; - return true; -} - -bool State::beingExists(BeingPtr beingPtr) { - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - for (Beings::iterator b = i->second.beings.begin(); - b != i->second.beings.end(); - b++) { - if (b->get() == beingPtr.get()) - return true; - } +void State::informBeing(BeingPtr beingPtr) { + unsigned mapId = beingPtr->getMapId(); + std::map<unsigned, MapComposite>::iterator i = maps.find(mapId); + if (i == maps.end()) return; + Beings &beings = i->second.beings; + for (Beings::iterator b = beings.begin(), end = beings.end(); + b != end; ++b) { + MessageOut msg; + msg.writeShort(GPMSG_BEING_ENTER); + msg.writeByte(OBJECT_PLAYER); + msg.writeLong(0); // ID + msg.writeString((*b)->getName()); + msg.writeByte((*b)->getHairStyle()); + msg.writeByte((*b)->getHairColor()); + msg.writeByte((*b)->getGender()); + gameHandler->sendTo(beingPtr, msg); } - return false; } bool State::loadMap(const unsigned int mapId) { + if (maps.find(mapId) != maps.end()) return true; Map *tmp = MapManager::instance().loadMap(mapId); - if (!tmp) - { - return false; - } - - maps[mapId] = MapComposite(); + if (!tmp) return false; maps[mapId].map = tmp; // will need to load extra map related resources here also @@ -145,70 +127,23 @@ bool State::loadMap(const unsigned int mapId) { return true; // We let true for testing on beings } -void State::addObject(ObjectPtr objectPtr, const unsigned int mapId) { - if (!objectExists(objectPtr)) { - if (!mapExists(mapId)) - if (!loadMap(mapId)) - return; - maps[mapId].objects.push_back(objectPtr); - } +void State::addObject(ObjectPtr objectPtr) { + unsigned mapId = objectPtr->getMapId(); + if (!loadMap(mapId)) return; + maps[mapId].objects.push_back(objectPtr); } void State::removeObject(ObjectPtr objectPtr) { - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - for (Objects::iterator b = i->second.objects.begin(); - b != i->second.objects.end(); - b++) { - if (b->get() == objectPtr.get()) { - i->second.objects.erase(b); - return; - } - } - } -} - -bool State::objectExists(const ObjectPtr objectPtr) { - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - for (Objects::iterator b = i->second.objects.begin(); - b != i->second.objects.end(); - b++) { - if (b->get() == objectPtr.get()) - return true; - } - } - return false; -} - -const unsigned int State::findPlayer(BeingPtr beingPtr) { - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - for (Beings::iterator b = i->second.beings.begin(); - b != i->second.beings.end(); - b++) { - if (b->get() == beingPtr.get()) - return i->first; - } - } - return 0; -} - -const unsigned int State::findObject(ObjectPtr objectPtr) { - for (std::map<unsigned int, MapComposite>::iterator i = maps.begin(); - i != maps.end(); - i++) { - for (Objects::iterator b = i->second.objects.begin(); - b != i->second.objects.end(); - b++) { - if (b->get() == objectPtr.get()) - return i->first; + unsigned mapId = objectPtr->getMapId(); + std::map<unsigned, MapComposite>::iterator i = maps.find(mapId); + if (i == maps.end()) return; + for (Objects::iterator b = i->second.objects.begin(), end = i->second.objects.end(); + b != end; ++b) { + if (b->get() == objectPtr.get()) { + i->second.objects.erase(b); + return; } } - return 0; } } // namespace tmwserv |