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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-09 15:04:29 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-09 15:04:29 +0000
commit4a0a3305191b3be51542bed5c382edae3aba7058 (patch)
tree9761a5cbdc6b77cd28081ad75382c005e8837ca0 /src/scripting
parent304a338d53fbb717ed8fd220848c9ee486a3c699 (diff)
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Added new scripting interface and Lua engine.
Diffstat (limited to 'src/scripting')
-rw-r--r--src/scripting/lua.cpp145
-rw-r--r--src/scripting/script.cpp67
-rw-r--r--src/scripting/script.hpp84
3 files changed, 296 insertions, 0 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
new file mode 100644
index 00000000..b22d2879
--- /dev/null
+++ b/src/scripting/lua.cpp
@@ -0,0 +1,145 @@
+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include <cassert>
+
+extern "C" {
+#include <lualib.h>
+#include <lauxlib.h>
+}
+
+#include "resourcemanager.h"
+#include "scripting/script.hpp"
+#include "utils/logger.h"
+
+/**
+ * Implementation of the Script class for Lua.
+ */
+class LuaScript: public Script
+{
+ public:
+
+ LuaScript(lua_State *);
+
+ ~LuaScript();
+
+ void prepare(std::string const &);
+
+ void push(int);
+
+ void push(Character *);
+
+ int execute();
+
+ private:
+
+ lua_State *mState;
+ int nbArgs;
+};
+
+LuaScript::LuaScript(lua_State *s):
+ mState(s),
+ nbArgs(-1)
+{
+ luaL_openlibs(mState);
+ // A Lua state is like a function, so "execute" it in order to initialize it.
+ int res = lua_pcall(mState, 0, 0, 0);
+ if (res)
+ {
+ LOG_ERROR("Failure while initializing Lua script: "
+ << lua_tostring(mState, 0));
+ }
+}
+
+LuaScript::~LuaScript()
+{
+ lua_close(mState);
+}
+
+void LuaScript::prepare(std::string const &name)
+{
+ assert(nbArgs == -1);
+ lua_getglobal(mState, name.c_str());
+ nbArgs = 0;
+}
+
+void LuaScript::push(int v)
+{
+ assert(nbArgs >= 0);
+ lua_pushinteger(mState, v);
+ ++nbArgs;
+}
+
+void LuaScript::push(Character *v)
+{
+}
+
+int LuaScript::execute()
+{
+ assert(nbArgs >= 0);
+ int res = lua_pcall(mState, nbArgs, 1, 0);
+ nbArgs = -1;
+ if (res || !lua_isnumber(mState, 0))
+ {
+ LOG_ERROR("Failure while calling Lua function: "
+ << lua_tostring(mState, 0));
+ return 0;
+ }
+ res = lua_tointeger(mState, 0);
+ lua_pop(mState, 1);
+ return res;
+}
+
+static Script *loadScript(std::string const &filename)
+{
+ // Load the file through resource manager.
+ ResourceManager *resman = ResourceManager::getInstance();
+ int fileSize;
+ char *buffer = (char *)resman->loadFile(filename, fileSize);
+ if (!buffer) return NULL;
+
+ lua_State *s = luaL_newstate();
+ int res = luaL_loadstring(s, buffer);
+ free(buffer);
+
+ switch(res)
+ {
+ case 0:
+ LOG_INFO("Successfully loaded script " << filename);
+ return new LuaScript(s);
+ case LUA_ERRSYNTAX:
+ LOG_ERROR("Syntax error while loading script " << filename);
+ }
+
+ lua_close(s);
+ return NULL;
+}
+
+struct LuaRegister
+{
+ LuaRegister() { Script::registerEngine("lua", loadScript); }
+};
+
+static LuaRegister dummy;
+
+
diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp
new file mode 100644
index 00000000..4d917273
--- /dev/null
+++ b/src/scripting/script.cpp
@@ -0,0 +1,67 @@
+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include <map>
+
+#include "utils/logger.h"
+#include "scripting/script.hpp"
+
+typedef std::map< std::string, Script::Factory > Engines;
+
+static Engines *engines = NULL;
+
+void Script::registerEngine(std::string const &name, Factory f)
+{
+ if (!engines)
+ {
+ /* The "engines" variable is a pointer instead of an object, because
+ this file may not have been initialized at the time this function
+ is called. So we take care of the initialization by hand, in order
+ to ensure we will not segfault at startup. */
+ engines = new Engines;
+ }
+ (*engines)[name] = f;
+}
+
+Script *Script::create(std::string const &engine, std::string const &file)
+{
+ Engines::const_iterator i = engines->find(engine);
+ if (i == engines->end())
+ {
+ LOG_ERROR("No scripting engine named " << engine);
+ return NULL;
+ }
+ Script *s = i->second(file);
+ if (!s)
+ {
+ LOG_ERROR("Failure while loading script " << file);
+ }
+ return s;
+}
+
+void Script::update()
+{
+ prepare("update");
+ execute();
+}
+
diff --git a/src/scripting/script.hpp b/src/scripting/script.hpp
new file mode 100644
index 00000000..c167dda6
--- /dev/null
+++ b/src/scripting/script.hpp
@@ -0,0 +1,84 @@
+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_SCRIPTING_SCRIPT_HPP
+#define _TMWSERV_SCRIPTING_SCRIPT_HPP
+
+#include <string>
+
+class Character;
+
+/**
+ * Abstract interface for calling functions written in an external language.
+ */
+class Script
+{
+ public:
+
+ typedef Script *(*Factory)(std::string const &);
+
+ /**
+ * Registers a new scripting engine.
+ */
+ static void registerEngine(std::string const &, Factory);
+
+ /**
+ * Creates a new script.
+ */
+ static Script *create(std::string const &engine, std::string const &file);
+
+ virtual ~Script() {}
+
+ /**
+ * Called every tick for the script to manage its data.
+ * Calls the "update" function of the script by default.
+ */
+ virtual void update();
+
+ /**
+ * Prepares a call to the given function.
+ * Only one function can be prepared at once.
+ */
+ virtual void prepare(std::string const &name) = 0;
+
+ /**
+ * Pushes an integer argument for the function being prepared.
+ */
+ virtual void push(int) = 0;
+
+ /**
+ * Pushes a pointer to Character for the function being prepared.
+ * It usually is the character doing the action. The interface can
+ * pass the pointer as an opaque value to the scripting engine, if
+ * needed.
+ */
+ virtual void push(Character *) = 0;
+
+ /**
+ * Executes the function being prepared.
+ * @return the value returned by the script.
+ */
+ virtual int execute() = 0;
+};
+
+#endif