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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-10 23:38:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-11 16:56:56 +0100
commitb822dcee52d15d41c4186a250e73b85b16c9dc39 (patch)
tree45515c75175b67fe458701f3a70bf0ee8b14bee5 /src/scripting/script.cpp
parent2dd3c5c06978584e3e076609554f225ffbabd3e2 (diff)
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Removed the create_npc wrapper and the last two NPC callbacks
When creating an NPC, you now provide its optional talk and update functions directly rather than them being stored in a table on the Lua side and then called in response to a global callback. Also fixed an issue with a missing gender parameter to the delayed NPC creation callback used by NPCs defined on the map (found by Erik while reviewing this patch). Reviewed-by: Erik Schilling
Diffstat (limited to 'src/scripting/script.cpp')
-rw-r--r--src/scripting/script.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp
index 6312d1ce..074546ef 100644
--- a/src/scripting/script.cpp
+++ b/src/scripting/script.cpp
@@ -111,7 +111,10 @@ bool Script::loadFile(const std::string &name)
}
}
-void Script::loadNPC(const std::string &name, int id, int x, int y,
+void Script::loadNPC(const std::string &name,
+ int id,
+ ManaServ::BeingGender gender,
+ int x, int y,
const char *prog)
{
if (!mCreateNpcDelayedCallback.isValid())
@@ -124,6 +127,7 @@ void Script::loadNPC(const std::string &name, int id, int x, int y,
prepare(mCreateNpcDelayedCallback);
push(name);
push(id);
+ push(gender);
push(x);
push(y);
execute();