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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
commit | 196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch) | |
tree | b60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/scripting/luascript.hpp | |
parent | 23a94e7b154726599b9112b91ebedb32af9ff22c (diff) | |
download | manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.gz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.bz2 manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.xz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.zip |
Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
Diffstat (limited to 'src/scripting/luascript.hpp')
-rw-r--r-- | src/scripting/luascript.hpp | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp deleted file mode 100644 index 292c35ad..00000000 --- a/src/scripting/luascript.hpp +++ /dev/null @@ -1,96 +0,0 @@ -/* - * The Mana Server - * Copyright (C) 2007-2010 The Mana World Development Team - * - * This file is part of The Mana Server. - * - * The Mana Server is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana Server is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef LUASCRIPT_HPP -#define LUASCRIPT_HPP - -extern "C" { -#include <lualib.h> -#include <lauxlib.h> -} - -#include "scripting/script.hpp" - -/** - * Implementation of the Script class for Lua. - */ -class LuaScript: public Script -{ - public: - /** - * Constructor. Initializes a new Lua state, registers the native API - * and loads the libmana.lua file. - */ - LuaScript(); - - /** - * Destructor. - */ - ~LuaScript(); - - void load(const char *prog, const char *name); - - void prepare(const std::string &); - - void push(int); - - void push(const std::string &); - - void push(Thing *); - - int execute(); - - static void getQuestCallback(Character *, const std::string &, - const std::string &, void *); - - static void getPostCallback(Character *, const std::string &, - const std::string &, void *); - - void processDeathEvent(Being *thing); - - void processRemoveEvent(Thing *thing); - - /** - * Loads the global event script file - */ - static bool loadGlobalEventScript(const std::string &file); - static bool loadSpecialActionsScript(const std::string &file); - - private: - lua_State *mState; - int nbArgs; - std::string mCurFunction; -}; - -static char const registryKey = 0; - -static Script *LuaFactory() -{ - return new LuaScript(); -} - -struct LuaRegister -{ - LuaRegister() { Script::registerEngine("lua", LuaFactory); } -}; - -static LuaRegister dummy; - -#endif // LUASCRIPT_HPP |