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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-08-22 13:32:24 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-08-22 13:39:39 +0200
commit9ea18abb49a760fe1eda197c02cbdcd680b47204 (patch)
treef3b8a8a3e65dc313cc1a5503bc1ee473a199204d /src/scripting/luascript.hpp
parentbfca89de4edded82668376d2388784defbee071b (diff)
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Pass a script name to Lua for proper reporting of error locations
Now the Lua file name shows up in the error message and stack traceback, or the map file and object name in case of a script embedded in a map file.
Diffstat (limited to 'src/scripting/luascript.hpp')
-rw-r--r--src/scripting/luascript.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp
index 5e4deea1..292c35ad 100644
--- a/src/scripting/luascript.hpp
+++ b/src/scripting/luascript.hpp
@@ -45,7 +45,7 @@ class LuaScript: public Script
*/
~LuaScript();
- void load(const char *);
+ void load(const char *prog, const char *name);
void prepare(const std::string &);