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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-08-22 13:32:24 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-08-22 13:39:39 +0200 |
commit | 9ea18abb49a760fe1eda197c02cbdcd680b47204 (patch) | |
tree | f3b8a8a3e65dc313cc1a5503bc1ee473a199204d /src/scripting/luascript.hpp | |
parent | bfca89de4edded82668376d2388784defbee071b (diff) | |
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Pass a script name to Lua for proper reporting of error locations
Now the Lua file name shows up in the error message and stack traceback,
or the map file and object name in case of a script embedded in a map
file.
Diffstat (limited to 'src/scripting/luascript.hpp')
-rw-r--r-- | src/scripting/luascript.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp index 5e4deea1..292c35ad 100644 --- a/src/scripting/luascript.hpp +++ b/src/scripting/luascript.hpp @@ -45,7 +45,7 @@ class LuaScript: public Script */ ~LuaScript(); - void load(const char *); + void load(const char *prog, const char *name); void prepare(const std::string &); |