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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-10 23:38:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-11 16:56:56 +0100
commitb822dcee52d15d41c4186a250e73b85b16c9dc39 (patch)
tree45515c75175b67fe458701f3a70bf0ee8b14bee5 /src/scripting/luascript.h
parent2dd3c5c06978584e3e076609554f225ffbabd3e2 (diff)
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Removed the create_npc wrapper and the last two NPC callbacks
When creating an NPC, you now provide its optional talk and update functions directly rather than them being stored in a table on the Lua side and then called in response to a global callback. Also fixed an issue with a missing gender parameter to the delayed NPC creation callback used by NPCs defined on the map (found by Erik while reviewing this patch). Reviewed-by: Erik Schilling
Diffstat (limited to 'src/scripting/luascript.h')
-rw-r--r--src/scripting/luascript.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/scripting/luascript.h b/src/scripting/luascript.h
index 57b8dc1a..955fe21c 100644
--- a/src/scripting/luascript.h
+++ b/src/scripting/luascript.h
@@ -64,6 +64,8 @@ class LuaScript : public Script
void assignCallback(Ref &function);
+ void unref(Ref &ref);
+
static void getQuestCallback(Character *,
const std::string &value,
Script *);