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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-16 23:20:38 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-04 20:18:50 +0200
commit4d84c4ffd2c4f25a67b2f094baf6ac81c68ebb07 (patch)
treecb6fc8a565689caaded7977fe249820a61dadee9 /src/scripting/luascript.h
parentb30e3355dbbd160ad77f2987b9758ad349830cac (diff)
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Renamed Thing to Entity
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/scripting/luascript.h')
-rw-r--r--src/scripting/luascript.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/luascript.h b/src/scripting/luascript.h
index 955fe21c..7631d982 100644
--- a/src/scripting/luascript.h
+++ b/src/scripting/luascript.h
@@ -54,7 +54,7 @@ class LuaScript : public Script
void push(const std::string &);
- void push(Thing *);
+ void push(Entity *);
void push(const std::list<InventoryItem> &itemList);
@@ -75,9 +75,9 @@ class LuaScript : public Script
const std::string &letter,
Script *);
- void processDeathEvent(Being *thing);
+ void processDeathEvent(Being *entity);
- void processRemoveEvent(Thing *thing);
+ void processRemoveEvent(Entity *entity);
static void setDeathNotificationCallback(Script *script)