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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-30 18:35:54 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-30 18:36:12 +0100
commitbc291713c56a2bc27ec10cef52dd3a52a0579c7d (patch)
tree4ad966892dedd54ecdbde5e79abb57c6d33f62f1 /src/scripting/lua.cpp
parentc41269058f2e9b2d612099ac97fa7a74a38bd584 (diff)
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Fixed some lua_newtable/createtable usage
When creating a Lua table, it is possible to specify in advance how many array elements and how many non-array elements this table will contain, to avoid dynamic reallocations while filling the table. This wasn't used optimally by the pushSTLContainer helper methods and some other cases. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index eb50f168..c7053b3c 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -386,7 +386,7 @@ static int chr_get_inventory(lua_State *s)
lua_pushinteger(s, tableIndex);
// Create the sub-table (value of the main one)
- lua_newtable(s);
+ lua_createtable(s, 0, 4);
int subTableStackPosition = lua_gettop(s);
// Stores the item info in it.
lua_pushstring(s, "slot");
@@ -458,7 +458,7 @@ static int chr_get_equipment(lua_State *s)
lua_pushinteger(s, tableIndex);
// Create the sub-table (value of the main one)
- lua_newtable(s);
+ lua_createtable(s, 0, 3);
int subTableStackPosition = lua_gettop(s);
// Stores the item info in it.
lua_pushstring(s, "slot");