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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2009-12-06 18:02:03 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2009-12-06 18:02:03 +0100
commit49cd2c5d236294fa99a612dbf4833c72a7f89de8 (patch)
tree9b683eeab5ebd4bacdcf08b07e742071e24ca386 /src/scripting/lua.cpp
parent70e357b136a69b5ddbca1c44b2ab35b13b694484 (diff)
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Moved rectangle intersection to the Rectangle class
Also a bit of pointless cleanup in the math utils.
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index fe777a0c..4cb4d213 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1043,7 +1043,7 @@ static int get_beings_in_circle(lua_State *s)
if (t == OBJECT_NPC || t == OBJECT_CHARACTER || t == OBJECT_MONSTER)
{
Being *b = static_cast<Being *> (*i);
- if (Collision::CircleWithCircle(b->getPosition(), b->getSize(),
+ if (Collision::circleWithCircle(b->getPosition(), b->getSize(),
Point(x, y), r))
{
lua_pushinteger(s, tableIndex);