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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
commit | 196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch) | |
tree | b60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/scripting/lua.cpp | |
parent | 23a94e7b154726599b9112b91ebedb32af9ff22c (diff) | |
download | manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.gz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.bz2 manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.xz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.zip |
Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r-- | src/scripting/lua.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 410b1cbf..72d20a66 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -27,30 +27,30 @@ extern "C" { #include <lauxlib.h> } -#include "common/resourcemanager.hpp" -#include "game-server/accountconnection.hpp" -#include "game-server/buysell.hpp" -#include "game-server/character.hpp" -#include "game-server/collisiondetection.hpp" -#include "game-server/effect.hpp" -#include "game-server/gamehandler.hpp" -#include "game-server/inventory.hpp" -#include "game-server/item.hpp" -#include "game-server/itemmanager.hpp" -#include "game-server/mapcomposite.hpp" -#include "game-server/mapmanager.hpp" -#include "game-server/monster.hpp" -#include "game-server/monstermanager.hpp" -#include "game-server/npc.hpp" -#include "game-server/postman.hpp" -#include "game-server/quest.hpp" -#include "game-server/state.hpp" -#include "game-server/trigger.hpp" -#include "net/messageout.hpp" -#include "scripting/luautil.hpp" -#include "scripting/luascript.hpp" +#include "common/resourcemanager.h" +#include "game-server/accountconnection.h" +#include "game-server/buysell.h" +#include "game-server/character.h" +#include "game-server/collisiondetection.h" +#include "game-server/effect.h" +#include "game-server/gamehandler.h" +#include "game-server/inventory.h" +#include "game-server/item.h" +#include "game-server/itemmanager.h" +#include "game-server/mapcomposite.h" +#include "game-server/mapmanager.h" +#include "game-server/monster.h" +#include "game-server/monstermanager.h" +#include "game-server/npc.h" +#include "game-server/postman.h" +#include "game-server/quest.h" +#include "game-server/state.h" +#include "game-server/trigger.h" +#include "net/messageout.h" +#include "scripting/luautil.h" +#include "scripting/luascript.h" #include "utils/logger.h" -#include "utils/speedconv.hpp" +#include "utils/speedconv.h" #include <string.h> |